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Cinderella: Crystal Wave banner
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Marciana: Marine Study banner
Marciana: Marine Study banner
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Pepper character portrait

Pepper

Wind Wind Shotgun Shotgun Supporter Supporter Burst 1 Burst 1 Missilis Missilis Tier 5

Refresh Heart

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 2.63% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 3.86%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 2.83% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 4.15%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 3.03% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 4.45%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 3.24% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 4.75%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 3.44% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 5.04%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 3.64% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 5.34%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 3.84% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 5.64%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 4.05% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 5.94%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 4.25% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 6.23%, stacks up to 5 time(s) and lasts for 15 sec.

■ Activates when the last bullet hits the target. Affects 1 ally unit(s) with the lowest HP percentage.
Restores HP equal to 4.45% of the skill user's final Max HP.
■ Activates when the last bullet hits the target. Affects all allies.
Refresh Heart: Incoming healing ▲ 6.53%, stacks up to 5 time(s) and lasts for 15 sec.

Vitamin Power (Cooldown: 10s)

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 94.54% of final ATK as damage.
ATK ▼ 2.1% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 101.81% of final ATK as damage.
ATK ▼ 2.26% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 109.09% of final ATK as damage.
ATK ▼ 2.42% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 116.36% of final ATK as damage.
ATK ▼ 2.58% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 123.63% of final ATK as damage.
ATK ▼ 2.74% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 130.9% of final ATK as damage.
ATK ▼ 2.9% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 138.18% of final ATK as damage.
ATK ▼ 3.07% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 145.45% of final ATK as damage.
ATK ▼ 3.23% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 152.72% of final ATK as damage.
ATK ▼ 3.39% for 5 sec.

■ Affects 1 enemy unit(s) with the highest final ATK.
Deals 160% of final ATK as damage.
ATK ▼ 3.55% for 5 sec.

Pepper Therapy

20 sec Cooldown

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 731.25% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 16.08% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 787.5% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 17.32% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 843.75% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 18.56% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 900% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 19.8% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 956.25% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 21.03% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 1012.5% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 22.27% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 1068.75% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 23.51% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 1125% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 24.75% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 1181.25% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 25.98% of the skill user's final Max HP.

■ Affects the 1 enemy unit(s) with the highest final ATK.
Deals 1237.5% of final ATK as Burst Skill damage.
■ Affects all allies.
Increases stack count of stackable buffs by 1.
■ Activates when Refresh Heart is at max stacks. Affects all allies.
Restores HP equal to 27.22% of the skill user's final Max HP.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

AVOID BASTION OR MAX AMMO CUBE. Resilience works as general cube, or you can run HP / Healer related cubes like Vigor and Healing.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.

She is a healer that requires manual play and does not really benefit much from specific lines, just make sure to avoid Max Ammo Capacity. Priority for ATK, hit rate and elemental damage.

Pros & Cons

  • Reliant on low ammo count and manual play to maintain consistent healing output
  • Needs max stacks for best performance and healing is fairly low compared to newer units

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.

Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

Sep 2023Dec 2023Feb 2024May 2024Aug 2024Oct 2024Jan 2025Apr 2025Jun 2025Sep 2025Dec 2025Feb 2026May 2026

Made by Sefhi sefhi