NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Miranda character portrait

Miranda

Fire Fire SMG SMG Supporter Supporter Burst 1 Burst 1 Elysion Elysion Tier 5 Treasure: Tier 2
Show Treasure stats

Skills

Submachine Gun
Weapon

Submachine Gun

120 Ammo1.43s Reload

■ Affects target(s).
Deals 10.8% of ATK as damage.
Deals 250% damage when attacking core.

Health Up!
Skill 1

Health Up!

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 3.31% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.09% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 3.55% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.28% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 3.78% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.47% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 4.02% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.66% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 4.26% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.85% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 4.49% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.03% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 4.73% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.22% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 4.97% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.41% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 5.2% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.6% for 5 sec.

■ Activates after landing 30 normal attacks. Affects all allies.
Hit Rate ▲ 5.44% for 5 sec.
■ Activates after landing 30 normal attacks. Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.79% for 5 sec.

Wake Up!
Skill 2

Wake Up!

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 19.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 20.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 22.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 23.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 25.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 26.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 28.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 29.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 31.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 32.99% for 10 sec.

Powering Up!
Burst

Powering Up!

20 sec Cooldown

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 23.87% for 10 sec.
Critical Damage ▲ 33.22% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 25.71% for 10 sec.
Critical Damage ▲ 35.78% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 27.55% for 10 sec.
Critical Damage ▲ 38.34% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 29.38% for 10 sec.
Critical Damage ▲ 40.89% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 31.22% for 10 sec.
Critical Damage ▲ 43.45% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 33.06% for 10 sec.
Critical Damage ▲ 46.01% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 34.89% for 10 sec.
Critical Damage ▲ 48.56% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 36.73% for 10 sec.
Critical Damage ▲ 51.12% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 38.57% for 10 sec.
Critical Damage ▲ 53.67% for 10 sec.

■ Affects 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (includes the skill user if there are not enough allies).
ATK ▲ 40.4% for 10 sec.
Critical Damage ▲ 56.23% for 10 sec.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

SMG units benefit from Bastion even at low investment. Quantum it's also a good option if you need more burst generation.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Max ammo capacity and hit rate are good lines. Since her main use is raids, you can also get ATK and Elemental DMG for the extra damage.

Pros & Cons

Made by Sefhi sefhi