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Miranda character portrait

Miranda

Fire Fire SMG SMG Supporter Supporter Burst 1 Burst 1 Elysion Elysion Tier 5 Treasure: Tier 2
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Health Up!

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 3.31% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.09% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 3.55% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.28% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 3.78% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.47% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 4.02% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.66% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 4.26% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 2.85% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 4.49% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.03% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 4.73% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.22% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 4.97% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.41% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 5.2% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.6% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 5.44% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.79% for 5 sec.

Wake Up!

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 19.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 20.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 22.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 23.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 25.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 26.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 28.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 29.99% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 31.49% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies. Critical Damage ▲ 32.99% for 10 sec.

Powering Up!

20 sec Cooldown

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 23.87% for 10 sec.
Critical Damage ▲ 33.22% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 25.71% for 10 sec.
Critical Damage ▲ 35.78% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 27.55% for 10 sec.
Critical Damage ▲ 38.34% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 29.38% for 10 sec.
Critical Damage ▲ 40.89% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 31.22% for 10 sec.
Critical Damage ▲ 43.45% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 33.06% for 10 sec.
Critical Damage ▲ 46.01% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 34.89% for 10 sec.
Critical Damage ▲ 48.56% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 36.73% for 10 sec.
Critical Damage ▲ 51.12% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 38.57% for 10 sec.
Critical Damage ▲ 53.67% for 10 sec.

■ Affects 1 ally unit(s) with the highest final ATK (includes the skill user if there are not enough allies).
ATK ▲ 40.4% for 10 sec.
Critical Damage ▲ 56.23% for 10 sec.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

SMG units benefit from Bastion even at low investment. Quantum it's also a good option if you need more burst generation.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.

Max ammo capacity and hit rate are good lines. Since her main use is raids, you can also get ATK and Elemental DMG for the extra damage.

Pros & Cons

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.

Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

Sep 2023Dec 2023Feb 2024May 2024Aug 2024Oct 2024Jan 2025Apr 2025Jun 2025Sep 2025Dec 2025Feb 2026May 2026

Made by Sefhi sefhi