TERMINUS TICKET event
TERMINUS TICKET event
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Diesel: Winter Sweets banner
Diesel: Winter Sweets banner
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Brid: Silent Track banner
Brid: Silent Track banner
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Mihara: Bonding Chain character portrait

Mihara: Bonding Chain

Fire Fire Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Missilis Missilis

Body Contact

■ Activates when entering battle. Affects self.
Charges 10 Restraint Chain(s), up to 10.
■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.
Charges 10 Restraint Chain(s), up to 10.
■ Affects random enemy unit(s) at a specific timing.
Deals 50.06% of final ATK as damage.
Attacks according to the number of Restraint Chain(s).
Restraint Chain(s) ▼ 1 for each attack.
■ Affects the same enemy unit(s).
Ensnaring Chains: Deals 25.08% final ATK as sustained damage every 1 sec continuously, stacks up to 20 time(s).

Tighten Up

■ Activates after landing 40 normal attack(s) during Full Burst. Affects the target if the target is in Ensnaring Chains status.
Stack count of Ensnaring Chains ▲ 1.
■ Activates when self is incapacitated. Affects the target(s) in Ensnaring Chains status.
Stack count of Ensnaring Chains ▲ 20.
■ Activates when the enemy is neutralized. Affects self if the target is in Ensnaring Chains status.
Restraint Chain ▲ 1, up to 10.
■ Activates when entering Burst Stage 3. Affects self.
Sustained damage ▲ 59.98% for 10 sec.

Bonding Pain

40 sec Cooldown

■ Affects the target(s) in Ensnaring Chains status.
Dragging Chain: Deals 50.05% of final ATK as sustained damage every 1 sec.
Mirrors the stack count of Ensnaring Chains on certain target(s) for 10 sec.
Removes Ensnaring Chains status after the effect is triggered.

Damage Boost

■ Activates when attacking a radial enemy. Affects this unit's squad only during battle.
Squad ATK ▲ 40% continuously.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7-10

Build

NIKKE goddess of victory harmony cube

Cube: Bastion if OL with enough max ammunition lines to shoot forever. You want to aim for at least 400 ammo to get stacks back between bursts. Resilience is a good alternative since she takes 2.5 seconds to reload.

OL Gear: Basic DPS build: Elemental DMG, ATK and max ammo capacity. You can get crit lines as filler and ignore hit rate since machine guns have high accuracy already.

Pros & Cons

  • Only $50 for this amazing gacha skin lobby? Amazing deal, please let me get 50 /s
  • The first sustain damage dealer. Previously all the units we got doing DoT were underwhelming but Mihara constant damage with the chains is really good
  • Can be used both bursting and offburst, allowing for more flexible team compositions (she needs ATK buffers tho)
  • For a 1% banner she feels weak. I personally think we will see more units like this (and more often). Shift Up regrets doing 2% units and it's going to get ugly from now on
  • For a selfish DPS she gets no self buffs outside sustain damage on skill 2. You NEED ATK buffers in the team if you want her to catch up to meta DPS units
  • She's weaker on bosses or enemies with debuff immunity since sustained damage counts as one

Video review