
■ Activates when entering battle. Affects self.
Charges 10 Restraint Chain(s), up to 10.
■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.
Charges 10 Restraint Chain(s), up to 10.
■ Affects random enemy unit(s) at a specific timing.
Deals 50.06% of final ATK as damage.
Attacks according to the number of Restraint Chain(s).
Restraint Chain(s) ▼ 1 for each attack.
■ Affects the same enemy unit(s).
Ensnaring Chains: Deals 25.08% final ATK as sustained damage every 1 sec continuously, stacks up to 20 time(s).
■ Activates after landing 40 normal attack(s) during Full Burst. Affects the target if the target is in Ensnaring Chains status.
Stack count of Ensnaring Chains ▲ 1.
■ Activates when self is incapacitated. Affects the target(s) in Ensnaring Chains status.
Stack count of Ensnaring Chains ▲ 20.
■ Activates when the enemy is neutralized. Affects self if the target is in Ensnaring Chains status.
Restraint Chain ▲ 1, up to 10.
■ Activates when entering Burst Stage 3. Affects self.
Sustained damage ▲ 59.98% for 10 sec.
■ Affects the target(s) in Ensnaring Chains status.
Dragging Chain: Deals 50.05% of final ATK as sustained damage every 1 sec.
Mirrors the stack count of Ensnaring Chains on certain target(s) for 10 sec.
Removes Ensnaring Chains status after the effect is triggered.
■ Activates when attacking a radial enemy. Affects this unit's squad only during battle.
Squad ATK ▲ 40% continuously.

Cube: Bastion if OL with enough max ammunition lines to shoot forever. You want to aim for at least 400 ammo to get stacks back between bursts. Resilience is a good alternative since she takes 2.5 seconds to reload.
OL Gear: Basic DPS build: Elemental DMG, ATK and max ammo capacity. You can get crit lines as filler and ignore hit rate since machine guns have high accuracy already.