■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 35.92%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 11.85% continuously.
ATK ▲ 20.69% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 34.15%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 12.76% continuously.
ATK ▲ 22.28% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 32.38%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 13.67% continuously.
ATK ▲ 23.87% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 30.62%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 14.58% continuously.
ATK ▲ 25.46% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 28.85%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 15.49% continuously.
ATK ▲ 27.06% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 27.08%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 16.4% continuously.
ATK ▲ 28.65% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 25.31%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 17.32% continuously.
ATK ▲ 30.24% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 23.54%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 18.23% continuously.
ATK ▲ 31.83% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 21.77%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 19.14% continuously.
ATK ▲ 33.42% of the skill user's ATK continuously.
■ Activates when entering Burst stage 1. Affects self.
Drunken: Hit Rate ▼ 20%, stacks up to 3 times continuously.
■ Activates only when in Drunken status. Affects all allies.
Critical Rate ▲ 20.05% continuously.
ATK ▲ 35.02% of the skill user's ATK continuously.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 8.88% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 8.73% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 9.56% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 9.43% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 10.24% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 10.13% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 10.93% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 10.83% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 11.61% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 11.53% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 12.29% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 12.24% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 12.98% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 12.94% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 13.66% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 13.64% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 14.34% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 14.34% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.
■ Activates when entering Burst Stage 3 while in Drunken status. Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 15.03% x number of Drunken stacks for 10 sec.
Reload Speed ▲ 15.04% x number of Drunken stacks for 10 sec.
■ Activates when Drunken is at max stacks at the end of Full Burst. Removes all stacks and affects self.
Hangover: Stunned for 10 sec.

■ Affects all allies.
Critical Damage ▲ 23.51% for 10 sec.
Attack Damage ▲ 8.89% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (11.85% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 25.34% for 10 sec.
Attack Damage ▲ 9.57% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (12.76% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 27.18% for 10 sec.
Attack Damage ▲ 10.26% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (13.68% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 29.02% for 10 sec.
Attack Damage ▲ 10.94% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (14.59% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 30.86% for 10 sec.
Attack Damage ▲ 11.62% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (15.5% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 32.69% for 10 sec.
Attack Damage ▲ 12.31% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (16.41% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 34.53% for 10 sec.
Attack Damage ▲ 12.99% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (17.32% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 36.37% for 10 sec.
Attack Damage ▲ 13.68% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (18.24% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 38.2% for 10 sec.
Attack Damage ▲ 14.36% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (19.15% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
■ Affects all allies.
Critical Damage ▲ 40.04% for 10 sec.
Attack Damage ▲ 15.04% for 10 sec.
■ Affects all allies if in Drunken status.
ATK ▲ (20.06% * Number of Drunken stacks) of the skill user's ATK for 10 sec.
She gives herself enough reload speed, so you can go Bastion.
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Hit rate takes priority to offset skill 1 debuff. After that, you can do the usual max ammunition capacity. Rerolling for elemental damage and ATK it’s only recommended for people interested in raids since it’s really expensive for a support like her.
Made by Sefhi sefhi