NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Marciana character portrait

Marciana

Iron Iron Shotgun Shotgun Supporter Supporter Burst 2 Burst 2 Elysion Elysion Tier 4

Skills

Shotgun
Weapon

Shotgun

9 Ammo1.5s Reload

■ Affects target(s).
Deals 201.5% of ATK as damage.
Deals 200% damage when attacking core.

Drone Supporter
Skill 1

Drone Supporter

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 6.47% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 15.94% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 6.97% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 17.16% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 7.47% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 18.39% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 7.96% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 19.62% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 8.46% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 20.84% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 8.96% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 22.07% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 9.46% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 23.3% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 9.96% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 24.52% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 10.46% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 25.75% for 3 sec.

■ Activates when the last bullet hits the target. Affects all allies.
Restores HP equal to 10.95% of attack damage. Lasts for 3 sec.
■ Activates when the last bullet hits the target. Affects 2 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Incoming Healing ▲ 26.98% for 3 sec.

School Nurse
Skill 2

School Nurse

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 17.31% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 18.51% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 19.71% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 20.91% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 22.11% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 23.31% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 24.51% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 25.71% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 26.91% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

■ Activates when using Burst Skill. Affects all allies.
Restores HP equal to 28.11% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.

A Teacher's Grace
Burst

A Teacher's Grace

20 sec Cooldown

■ Affects all allies.
Storage: Stores excess incoming healing, up to 16.47% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 12.35% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 17.74% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 13.3% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 19% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 14.25% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 20.27% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 15.2% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 21.54% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 16.15% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 22.8% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 17.1% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 24.07% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 18.05% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 25.34% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 19% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 26.61% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 19.95% of the skill user's DEF for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 27.87% of the skill user's max HP. Lasts for 10 sec.
DEF ▲ 20.9% of the skill user's DEF for 10 sec.

Skill recommendations

Skill 1

4-7

Skill 2

4-7

Burst

4-7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Resilience cube since she has last bullet mechanics, you want to avoid using Bastion. You can also use Vigor or Healing if you need extra healing output.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Support unit that doesn’t benefit from specific lines. Avoid getting Max Ammunition since it will make her heal less consistently.

Pros & Cons

  • Best belly in the game
  • Good sustain for the team plus storage mechanic. Will keep your team alive and doesn't require a lot of investment
  • Base heals don’t scale up with buffs or OL gear. Since she is a pure healer with no actual offensive buffs, it is pretty hard to justify using her nowadays

Made by Sefhi sefhi