NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Marciana: Marine Study character portrait

Marciana: Marine Study

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 3 Burst 3 Elysion Elysion Tier 2

Skills

Assault Rifle
Weapon

Assault Rifle

60 Ammo1s Reload

■ Affects target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.

Emergency Whistle
Skill 1

Emergency Whistle

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 2239.1% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 6.24% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 2239.1% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 6.24% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 96.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 2411.34% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 6.72% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 2411.34% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 6.72% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 103.03% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 2583.57% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 7.2% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 2583.57% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 7.2% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 109.24% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 2755.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 7.68% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 2755.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 7.68% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 115.44% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 2928.05% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 8.16% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 2928.05% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 8.16% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 121.65% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 3100.29% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 8.64% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 3100.29% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 8.64% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 127.86% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 3272.53% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 9.12% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 3272.53% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 9.12% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 134.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 3444.77% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 9.59% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 3444.77% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 9.59% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 140.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 3617.01% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 10.08% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 3617.01% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 10.08% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 146.48% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Activates when entering Full Burst after this unit uses her Burst Skill. Affects the 1 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Flagged Target Designation
Effect 1: Deals 3789.25% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 10.56% for 10 sec.
■ Activates when an enemy is neutralizedwhen an enemy is neutralizedDescriptionThe effect will be triggered in all cases of enemy death.In the Arena, this effect is still active even when the enemy Nikke is out of action.The effect will also be triggered in all cases of spontaneous enemy deaths, such as self-destruction. if the target is in the Flagged Target state. Affects 1 random enemy unit(s).
Flagged Target Designation
Effect 1: Deals 3789.25% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Activates when the target is alive.
Flagged Target: ATK ▼ 10.56% for 10 sec.
■ Activates after landing 20 normal attacks against a target in the High-Risk Target state. Affects the target.
Deals 152.68% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

Penguin Emergency Dispatch
Skill 2

Penguin Emergency Dispatch

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 19.34% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 19.34% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 126.67% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 12.06% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 20.83% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 20.83% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 136.41% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 12.99% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 22.32% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 22.32% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 146.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 13.92% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 23.8% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 23.8% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 155.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 14.84% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 25.29% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 25.29% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 165.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 15.77% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 26.78% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 26.78% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 175.39% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 16.7% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 28.27% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 28.27% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 185.13% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 17.63% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 29.76% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 29.76% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 194.88% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 18.56% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 31.24% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 31.24% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 204.62% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 19.48% continuously.

■ Activates at the start of battle. Affects self.
Whistle: ATK ▲ 32.73% continuously. Stacks up to 5 times.
Whistle stacks ▲ 4.
■ Activates every time there are 3 or fewer Raptures present for a period of 5 sec. Affects self.
Whistle: ATK ▲ 32.73% continuously. Stacks up to 5 times.
■ Activates every time there are 6 or more Raptures present for a period of 1 sec.
Penguin Emergency Dispatch
Function: Expends Whistle stacks to attack Raptures when there are 6 or more present.
Effect 1: Affects all enemies. Deals 214.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
Effect 2: Affects self. Whistle stacks ▼ 1.
■ Only activates when a Rapture appears or is neutralized while there are 5 or fewer Raptures. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 20.41% continuously.

Penguin Spiral
Burst

Penguin Spiral

40 sec Cooldown

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 18.3% for 10 sec.
Attack Damage ▲ 16.22% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 6.24% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 19.71% for 10 sec.
Attack Damage ▲ 17.47% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 6.72% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 21.12% for 10 sec.
Attack Damage ▲ 18.72% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 7.2% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 22.52% for 10 sec.
Attack Damage ▲ 19.96% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 7.68% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 23.93% for 10 sec.
Attack Damage ▲ 21.21% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 8.16% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 25.34% for 10 sec.
Attack Damage ▲ 22.46% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 8.64% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 26.75% for 10 sec.
Attack Damage ▲ 23.71% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 9.12% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 28.16% for 10 sec.
Attack Damage ▲ 24.96% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 9.59% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 29.56% for 10 sec.
Attack Damage ▲ 26.2% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 10.08% for 20 sec.

■ Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 30.97% for 10 sec.
Attack Damage ▲ 27.45% for 10 sec.
■ Affects all Electric Code enemies.
High-Risk Target: DEF ▼ 10.56% for 20 sec.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Does not really matter honestly. Highest level for stats (Resi/Bastion) or Destruction if you can take advantage of it on bossing.

OL GEAR

Basic DPS build: ATK, elemental damage and max ammo take priority. Crit lines can be used as fillers. Hit rate is not bad for Assault Rifles but I would not bother personally rerolling targeting that.

Pros & Cons

  • STRONG Iron damage dealer that can compete with a lot of the Iron meta units on elemental content (she does lose a lot of damage on neutral sadly)
  • Good for Elysion tower where you can take advantage of her skill 1 "spread" mechanic or for Iron weak stages
  • Fully soaked onesie after a full day of teaching and running around the beach. Imagine the smell, ABSOLUTE HEAVEN 🥵🥵

Synergies & notes

If you are an Iron main, I can see you taking all skills to level 10 honestly, she is a strong character, but for most people expensive to justify the full investment.

Made by Sefhi sefhi