
■ Activates at the start of the battle. Affects self.
Metal y: ATK ▲ 58.08% continuously. Activates once per battle.
■ Activates when in Metal y status after landing 10 normal attacks. Affects all allies.
Recovers 2.04% of caster's final Max HP.
■ Activates if the caster is in Metal y status when an ally is out of action. Affects 1 incapacitated ally unit(s) with the highest ATK (except caster).
Resurrect with 96% HP.
■ Activates when an ally is out of action. Affects self.
Removes Metal y.
■ Activates at the start of the battle. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.
■ Activates when entering Full Burst in Metal o status. Affects self.
Attack Damage ▲ 21.12% for 10 sec.
ATK ▲ 63.36% for 10 sec.
Removes Metal O.
■ Activates when entering Full Burst. Affects I ally unit(s) with the longest basic Charge Time.
Charge Time ▼ 0.18 sec for 10 sec.
■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.
■ Affects self.
Sustained Damage ▲ 52.8% for 10 sec.
■ Affects l enemy unit(s) nearest to the crosshair.
Deals 396% of final ATK as sustained damage every 1 sec for 10 sec
■ Activates only when in combat areas. Affects ally squads within 1 tile(s), excluding this unit's squad.
Interval between normal attacks ▼ 5% continuously.

Cube: Bastion if you have enough max ammo lines. Resilience otherwise. You can also run max HP or increased healing if you have issues surviving.
OL Gear: Focus on Elemental DMG and max ammo. ATK second priority since she gets a lot on her own already. Filler lines with crit and hit rate.