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Mana character portrait

Mana

Wind Wind Assault Rifle Assault Rifle Attacker Attacker Burst 3 Burst 3 Missilis Missilis Tier 3

Metal y

■ Activates at the start of the battle. Affects self.
Metal y: ATK ▲ 58.08% continuously. Activates once per battle.
■ Activates when in Metal y status after landing 10 normal attacks. Affects all allies.
Recovers 2.04% of caster's final Max HP.
■ Activates if the caster is in Metal y status when an ally is out of action. Affects 1 incapacitated ally unit(s) with the highest ATK (except caster).
Resurrect with 96% HP.
■ Activates when an ally is out of action. Affects self.
Removes Metal y.

Metal o

■ Activates at the start of the battle. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.
■ Activates when entering Full Burst in Metal o status. Affects self.
Attack Damage ▲ 21.12% for 10 sec.
ATK ▲ 63.36% for 10 sec.
Removes Metal O.
■ Activates when entering Full Burst. Affects I ally unit(s) with the longest basic Charge Time.
Charge Time ▼ 0.18 sec for 10 sec.
■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.
Metal o: Burst Gauge filling speed ▲ 70.4% continuously.

Fatal Error!

40 sec Cooldown

■ Affects self.
Sustained Damage ▲ 52.8% for 10 sec.
■ Affects l enemy unit(s) nearest to the crosshair.
Deals 396% of final ATK as sustained damage every 1 sec for 10 sec

Skill recommendations

Skill 1

7

Skill 2

8+

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion if you have enough max ammo lines. Resilience otherwise. You can also run max HP or increased healing if you have issues surviving.

OL GEAR

Focus on Elemental DMG, ATK and max ammo. Filler lines with crit and hit rate since that is still useful for Assault Rifles.

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
0%
14Iron
0%
15Wind
0%
16Electric
0%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
0%
22Water
88.3%
23Wind
29.7%
24Water
0%
25Fire
1.3%
26Iron
0%
27Water
0%
28Fire
0%
29Iron
0.3%
30Electric
72.7%
31Wind
0%
32Fire
0%
33Water
0%
34Iron

Pros & Cons

  • If you were running Alice / SBS now you can free up Alice for other team compositions and pair her with Scarlet thanks to her charge time buff
  • Good damage for a sub DPS, heals the team constantly AND also provides a revive per match
  • At the time of her release, sustained damage still doesn’t have a proper team, making her burst lose some value over other DPS units
  • Limits team compositions since you need to be careful who is getting the Charge Time buff on the team. In the case of SBS, there cannot be another rocket launcher / sniper rifle on the team

Made by Sefhi sefhi