
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 6.34% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 40.9% for 10 sec.
ATK ▲ 20.9% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 31.68% for 10 sec.
ATK ▲ 3.2% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 547.62% of final ATK as damage.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1372.8% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Activates at the start of battle in combat areas. Affects this unit's squad only during battle.
Max HP ▲ 35% continuously.

Cube: Using fast reload composition? Bastion. Other compositions? Resilience. It is worth considering Vigor cube ONLY if it’s levelled up. Raw stats from a level 9 Resilience cube is better than a level 5 Vigor.
OL Gear: Elemental damage and ATK take priority as usual. Max ammo and charge damage / speed as secondary lines.