■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 3.74% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.03% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.32% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.61% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.9% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.19% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.47% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.76% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 6.05% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 6.34% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 24.2% for 10 sec.
ATK ▲ 12.35% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 18.72% for 10 sec.
ATK ▲ 1.89% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 323.58% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 26.06% for 10 sec.
ATK ▲ 13.3% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 20.16% for 10 sec.
ATK ▲ 2.03% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 348.48% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 27.91% for 10 sec.
ATK ▲ 14.25% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 21.6% for 10 sec.
ATK ▲ 2.18% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 373.37% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 29.77% for 10 sec.
ATK ▲ 15.2% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 23.04% for 10 sec.
ATK ▲ 2.32% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 398.26% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 31.62% for 10 sec.
ATK ▲ 16.15% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 24.48% for 10 sec.
ATK ▲ 2.47% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 423.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 33.48% for 10 sec.
ATK ▲ 17.1% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 25.92% for 10 sec.
ATK ▲ 2.62% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 448.05% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 35.33% for 10 sec.
ATK ▲ 18.05% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 27.36% for 10 sec.
ATK ▲ 2.76% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 472.94% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 37.19% for 10 sec.
ATK ▲ 19% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 28.8% for 10 sec.
ATK ▲ 2.91% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 497.84% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 39.04% for 10 sec.
ATK ▲ 19.95% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 30.24% for 10 sec.
ATK ▲ 3.05% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 522.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 40.9% for 10 sec.
ATK ▲ 20.9% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 31.68% for 10 sec.
ATK ▲ 3.2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 547.62% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 811.2% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 873.6% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 936% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 998.4% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1060.8% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1123.2% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1185.6% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1248% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1310.4% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1372.8% of the sum of 10% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP and the skill user's ATK. Attacks repeatedlyAttacks repeatedlyDescriptionAttacks the designated target a specific number of times in succession.While the attack is ongoing, the target cannot be changed by Taunt and Attract effects from other enemies. based on current MP.


Using fast reload composition? Bastion. Other compositions? Resilience. It is worth considering Vigor cube ONLY if it’s levelled up. Raw stats from a level 9 Resilience cube is better than a level 5 Vigor.
Elemental damage and ATK take priority as usual. Max ammo and charge damage / speed as secondary lines.
Made by Sefhi sefhi