Maiden: Ice Rose
xmaiden Tier 2Meditation
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 3.74% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.03% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.32% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.61% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.9% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.19% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.47% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.76% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 6.05% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 6.34% without restoring HP for 15 sec, stacks up to 10 time(s).
Blessings Upon You
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 24.2% for 10 sec.
ATK ▲ 12.35% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 18.72% for 10 sec.
ATK ▲ 1.89% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 323.58% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 26.06% for 10 sec.
ATK ▲ 13.3% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 20.16% for 10 sec.
ATK ▲ 2.03% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 348.48% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 27.91% for 10 sec.
ATK ▲ 14.25% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 21.6% for 10 sec.
ATK ▲ 2.18% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 373.37% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 29.77% for 10 sec.
ATK ▲ 15.2% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 23.04% for 10 sec.
ATK ▲ 2.32% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 398.26% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 31.62% for 10 sec.
ATK ▲ 16.15% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 24.48% for 10 sec.
ATK ▲ 2.47% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 423.16% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 33.48% for 10 sec.
ATK ▲ 17.1% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 25.92% for 10 sec.
ATK ▲ 2.62% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 448.05% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 35.33% for 10 sec.
ATK ▲ 18.05% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 27.36% for 10 sec.
ATK ▲ 2.76% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 472.94% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 37.19% for 10 sec.
ATK ▲ 19% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 28.8% for 10 sec.
ATK ▲ 2.91% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 497.84% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 39.04% for 10 sec.
ATK ▲ 19.95% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 30.24% for 10 sec.
ATK ▲ 3.05% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 522.73% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Damage as strong element▲ 40.9% for 10 sec.
ATK ▲ 20.9% of caster's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Damage as strong element ▲ 31.68% for 10 sec.
ATK ▲ 3.2% of caster's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.
Deals 547.62% of final ATK as damage.
Diamond Dust
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 811.2% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 873.6% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 936% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 998.4% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1060.8% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1123.2% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1185.6% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1248% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1310.4% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
■ Affects 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1372.8% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.
Skill recommendations
Build
CUBES


Using fast reload composition? Bastion. Other compositions? Resilience. It is worth considering Vigor cube ONLY if it’s levelled up. Raw stats from a level 9 Resilience cube is better than a level 5 Vigor.
OL GEAR
Elemental damage and ATK take priority as usual. Max ammo and charge damage / speed as secondary lines.
Pros & Cons
- Since skill 1 is not a stack, you don’t need to worry about using units that increase stacks with her. She's plug and play on any electro team
- Great elemental buffer for Electro teams. Doesn’t need to burst or heavily invest in her if you only care about skill 2, making her also cheap to build as support
- As we keep getting more max HP units the value of Vigor cube and old buffers also rises up, opening up more team compositions
- She’s better than Summer Anis and includes a bigger ass
- Both Electro buffers are limited characters, making it hard for new players to get good teams on this element
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.




