Maiden: Ice Rose
xmaiden Tier 2■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 3.74% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.03% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.32% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.61% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 4.9% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.19% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.47% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 5.76% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 6.05% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when entering Burst Stage 1. Affects self when MP is 0.
MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when entering Full Burst. Affects self when MP is above 1.
MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.
■ Activates when attacking with Full Charge for 6 time(s). Affects self.
Max HP ▲ 6.34% without restoring HP for 15 sec, stacks up to 10 time(s).
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 24.2% for 10 sec.
ATK ▲ 12.35% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 18.72% for 10 sec.
ATK ▲ 1.89% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 323.58% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 26.06% for 10 sec.
ATK ▲ 13.3% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 20.16% for 10 sec.
ATK ▲ 2.03% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 348.48% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 27.91% for 10 sec.
ATK ▲ 14.25% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 21.6% for 10 sec.
ATK ▲ 2.18% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 373.37% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 29.77% for 10 sec.
ATK ▲ 15.2% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 23.04% for 10 sec.
ATK ▲ 2.32% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 398.26% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 31.62% for 10 sec.
ATK ▲ 16.15% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 24.48% for 10 sec.
ATK ▲ 2.47% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 423.16% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 33.48% for 10 sec.
ATK ▲ 17.1% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 25.92% for 10 sec.
ATK ▲ 2.62% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 448.05% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 35.33% for 10 sec.
ATK ▲ 18.05% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 27.36% for 10 sec.
ATK ▲ 2.76% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 472.94% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 37.19% for 10 sec.
ATK ▲ 19% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 28.8% for 10 sec.
ATK ▲ 2.91% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 497.84% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 39.04% for 10 sec.
ATK ▲ 19.95% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 30.24% for 10 sec.
ATK ▲ 3.05% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 522.73% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 40.9% for 10 sec.
ATK ▲ 20.9% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 31.68% for 10 sec.
ATK ▲ 3.2% of the skill user's final Max HP for 10 sec.
■ Activates when attacking with Full Charge for 1 time(s). Affects 1 enemy unit(s) nearest to the crosshair.
Deals 547.62% of final ATK as damage.
Diamond Dust
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 811.2% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 873.6% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 936% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 998.4% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1060.8% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1123.2% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1185.6% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1248% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1310.4% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1372.8% of the sum of 10% of the skill user's final Max HP and the skill user's ATK. Attacks repeatedly based on current MP.
Skill recommendations
Build
CUBES


Using fast reload composition? Bastion. Other compositions? Resilience. It is worth considering Vigor cube ONLY if it’s levelled up. Raw stats from a level 9 Resilience cube is better than a level 5 Vigor.
OL GEAR
Elemental damage and ATK take priority as usual. Max ammo and charge damage / speed as secondary lines.
Pros & Cons
- Since skill 1 is not a stack, you don’t need to worry about using units that increase stacks with her. She's plug and play on any electro team
- Great elemental buffer for Electro teams. Doesn’t need to burst or heavily invest in her if you only care about skill 2, making her also cheap to build as support
- As we keep getting more max HP units the value of Vigor cube and old buffers also rises up, opening up more team compositions
- She’s better than Summer Anis and includes a bigger ass
- Both Electro buffers are limited characters, making it hard for new players to get good teams on this element
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

