NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Little Mermaid character portrait

Little Mermaid

Siren fish
Wind Wind SMG SMG Supporter Supporter Burst 1 Burst 1 Pilgrim Pilgrim Tier 1

Skills

Submachine Gun
Weapon

Submachine Gun

120 Ammo1s Reload

■ Affects target(s).
Deals 10.12% of ATK as damage.
Deals 250% damage when attacking core.

Bubble Order
Skill 1

Bubble Order

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 5.34 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 2.5% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 23.12%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 5.58 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 2.66% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 24.66%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 5.82 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 2.83% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 26.2%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 6.05 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 27.75%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 6.29 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3.17% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 29.29%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 6.53 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3.33% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 30.83%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 6.77 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3.5% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 32.37%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 7 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3.67% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 33.91%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 7.24 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 3.83% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 35.46%.

■ Activates only when in FocusingFocusingDescriptionThis refers to the state of controlling the character. status. Affects all allies.
Focuses fireFocuses fireDescriptionSimilar to the Full Burst mechanics.Allies will follow the crosshair and focus fire on the target. continuously.
■ Activates when Full Burst ends. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 7.48 sec.
■ Activates when entering Full Burst. Affects all allies.
Attack Damage ▲ 4% for 10 sec.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 400. Affects all allies.
Fills Burst GaugeFills Burst GaugeDescriptionThis effect instantly fills the Burst Gauge a certain amount.Once the Burst Gauge is filled, your squad will be able to use their Burst Skills. by 37%.

Bubble Wave
Skill 2

Bubble Wave

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 3.16% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 3.16% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 39.6% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 53.12% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 3.37% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 3.37% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 42.24% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 56.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 3.58% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 3.58% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 44.88% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 60.21% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 3.79% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 3.79% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 47.52% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 63.75% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 4% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 4% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 50.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 67.29% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 4.21% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 4.21% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 52.8% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 70.83% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 4.42% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 4.42% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 55.44% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 74.37% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 4.63% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 4.63% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 58.08% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 77.92% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 4.84% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 4.84% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 60.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 81.46% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

■ Activates when the enemy appears. Affects the target.
Bubble: Damage Taken ▲ 5.05% continuously.
■ Activates after landing 50 normal attacks. Affects the target if the target is in the Bubble state.
Explosive Bubble: Damage Taken ▲ 5.05% continuously.
Stuns for 3 sec.
Removes Bubble.
■ Activates every 1 sec only during Full Burst. Affects random enemy units.
Deals 63.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 4 times.
■ Activates each time the total ammo expended by alliestotal ammo expended by alliesDescriptionRefers to the total ammo expended by allies.This amount increases each time an ally's current ammo count decreases.If an ally's ammo is unlimited, her current ammo count will not decrease and therefore will not be included in the calculation. reaches 500. Affects random enemy units.
Bubble Barrage: Deals 85% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 10 times.

Siren's Song
Burst

Siren's Song

20 sec Cooldown

■ Affects all allies.
Attack damage ▲ 6.33% for 10 sec.
Reloads 20.79% magazine(s).
■ Affects self.
ATK ▲ 10.8% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 6.75% for 10 sec.
Reloads 22.17% magazine(s).
■ Affects self.
ATK ▲ 11.52% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 7.18% for 10 sec.
Reloads 23.56% magazine(s).
■ Affects self.
ATK ▲ 12.24% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 7.6% for 10 sec.
Reloads 24.94% magazine(s).
■ Affects self.
ATK ▲ 12.96% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 8.02% for 10 sec.
Reloads 26.33% magazine(s).
■ Affects self.
ATK ▲ 13.68% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 8.44% for 10 sec.
Reloads 27.72% magazine(s).
■ Affects self.
ATK ▲ 14.4% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 8.87% for 10 sec.
Reloads 29.1% magazine(s).
■ Affects self.
ATK ▲ 15.12% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 9.29% for 10 sec.
Reloads 30.49% magazine(s).
■ Affects self.
ATK ▲ 15.84% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 9.71% for 10 sec.
Reloads 31.87% magazine(s).
■ Affects self.
ATK ▲ 16.56% of the skill user's ATK for 10 sec.

■ Affects all allies.
Attack damage ▲ 10.13% for 10 sec.
Reloads 33.26% magazine(s).
■ Affects self.
ATK ▲ 17.28% of the skill user's ATK for 10 sec.

Skill recommendations

Skill 1

8+

Skill 2

10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion if OL with enough max ammunition lines to shoot forever. Resilience and Wingman are good alternatives.

OL GEAR

Basic DPS build: Elemental DMG, ATK and max ammo capacity. If you get 3 lines of ammo she almost never reloads thanks to Bastion + her burst skill.

Pros & Cons

  • 7.48s CDR plus her extra burst generation makes her provide the best rotations in the game
  • Focused fire is a broken mechanic that allows new players and veterans alike to bypass A LOT of boss mechanics, QTEs, annoying projectiles and more
  • She's a supporter unit, but it's doing more damage than most burst 3 DPS girls (even without having multiple machine guns in the same team)
  • The new standard for what a good burst 1 character is. Can't wait to see how Shift Up powercreeps her kekw
  • Siren is bringing a new level of powercreep to the game that most people are ignoring or directly downplaying

Made by Sefhi sefhi