
■ Activates when entering Full Burst. Affects self.
ATK ▲ 160% for 3 sec.
■ Activates when landing Full Charge attacks on a target's core. Affects self.
Attack damage ▲ 20.83% for 60 sec.
■ Activates when landing Full Charge attacks. Affects the target(s).
Deals 40.5% of final ATK as additional damage.
Activates 5 times.
■ Activates when entering Full Burst. Affects 1 Burst Stage 3 ally unit(s) with the lowest final ATK.
Charge Speed ▲ 12.74% of caster's Charge Speed for 10 sec.
■ Activates when landing Full Charge attacks.
Affects self if the enemy hit is the stage target.
Raging Current: Attack Damage ▲ 231% continuously.
Removes Gentle Current.
■ Activates when landing Full Charge attacks.
Affects self if the enemy hit is a Rapture that is not the stage target.
Gentle Current: Fixes Charge Time at 1 sec continuously.
Dispels Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effects continuously.
This effect cannot be dispelled.
Gains immunity to Decrease Charge Speed effects continuously.
This effect cannot be dispelled.
■ Affects self.
Attack damage ▲ 50% for 10 sec.
■ Affects all enemies.
Deals 925% of final ATK as additional damage.
■ Activates only when attacking enemies in combat areas. Affects the target.
Damage Taken ▲ 40% continuously.

Cube: If you have enough Charge Speed lines, Resilience. If your OL lines are not great, run Adjutant instead.
OL Gear: ATK and Elemental DMG as usual are high priority. 1 line of Max ammo since base capacity it's only 6. After that charge speed (3 lines is ideal but depends how many rocks you are willing to spend). Crit lines as filler are fine but less priority.