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Liberalio character portrait

Liberalio

libby
Wind Wind Sniper Rifle Sniper Rifle Attacker Attacker Burst 3 Burst 3 Pilgrim Pilgrim Tier 0

Skills

Sniper Rifle
Weapon

Sniper Rifle

6 Ammo2s Reload

■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1.5 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Calm Depths
Skill 1

Calm Depths

■ Activates when entering Full Burst. Affects self.
ATK ▲ 94.54% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 12.31% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 23.93% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 7.52% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 101.82% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 13.26% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 25.77% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 8.1% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 109.09% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 14.2% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 27.61% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 8.68% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 116.36% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 15.15% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 29.46% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 9.26% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 123.64% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 16.1% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 31.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 9.84% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 130.91% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 17.04% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 33.14% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 10.42% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 138.18% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 17.99% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 34.98% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 11% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 145.46% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 18.94% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 36.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 11.58% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 152.73% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 19.89% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 38.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 12.16% of the skill user's Charge Speed for 10 sec.

■ Activates when entering Full Burst. Affects self.
ATK ▲ 160% for 3 sec.
■ Activates when landing a Full Charge attack on a target's core. Affects self.
Attack Damage ▲ 20.83% for 60 sec.
■ Activates when landing a Full Charge attack. Affects the target.
Deals 40.5% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage. Activates 5 times.
■ Activates when entering Full Burst. Affects the 1 Burst 3Burst 3DescriptionRefers to Burst 3 allies that lead to Full Burst according to the Nikkepedia.Examples of Burst 3 Nikkes that lead to Full Burst are Privaty, Alice, and Scarlet.Rapi: Red Hood is still considered Burst 3 even when her Burst type changes due to her skill.Nikkes whose Burst Skill can be used in all stages (such as Red Hood) are not included. ally unit(s) with the lowest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Charge Speed ▲ 12.74% of the skill user's Charge Speed for 10 sec.

Strange Currents
Skill 2

Strange Currents

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 136.5% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 147% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 157.5% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 168% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 178.5% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 189% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 199.5% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 210% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 220.5% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

■ Activates when landing a Full Charge attack against the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Raging Current: Attack Damage ▲ 231% continuously.
Removes Gentle Current.
■ Activates when landing a Full Charge attack against a Rapture that is not the stage targetstage targetDescriptionThe stage target is a high-ranking enemy that appears during battle.You will win the battle if you defeat the stage target.. Affects self.
Gentle Current: Fixes charge time at 1 sec continuously.
Removes Raging Current.
■ Activates at the start of battle. Affects self.
Gains immunity to Increase Charge Speed effectsimmunity to Increase Charge Speed effectsDescriptionBecomes immune to Increase Charge Speed effects for the duration of the effect.If an Increase Charge Speed effect is already active at the time this effect begins, the Increase Charge Speed effect will be removed immediately, and immunity to Increase Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.
Gains immunity to Decrease Charge Speed effectsimmunity to Decrease Charge Speed effectsDescriptionBecomes immune to Decrease Charge Speed effects for the duration of the effect.If a Decrease Charge Speed effect is already active at the time this effect begins, the Decrease Charge Speed effect will be removed immediately, and immunity to Decrease Charge Speed effects will be applied for the remaining duration of this effect.The following effects cannot be removed and are not affected by immunity: - Equipment modification effects - Simulation Room buffs - Harmony Cube skills. This effect is continuous and cannot be removed.

Submerged World
Burst

Submerged World

40 sec Cooldown

■ Affects self.
Attack Damage ▲ 29.54% for 10 sec.
■ Affects all enemies.
Deals 546.59% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 31.82% for 10 sec.
■ Affects all enemies.
Deals 588.63% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 34.09% for 10 sec.
■ Affects all enemies.
Deals 630.68% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 36.36% for 10 sec.
■ Affects all enemies.
Deals 672.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 38.64% for 10 sec.
■ Affects all enemies.
Deals 714.77% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 40.91% for 10 sec.
■ Affects all enemies.
Deals 756.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 43.18% for 10 sec.
■ Affects all enemies.
Deals 798.86% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 45.45% for 10 sec.
■ Affects all enemies.
Deals 840.91% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 47.73% for 10 sec.
■ Affects all enemies.
Deals 882.95% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

■ Affects self.
Attack Damage ▲ 50% for 10 sec.
■ Affects all enemies.
Deals 925% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.

Skill recommendations

Skill 1

10

Skill 2

10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cube

If you have enough Charge Speed lines, Resilience. If your OL lines are not great, run Adjutant instead.

OL GEAR

ATK and Elemental DMG as usual are high priority. 1 line of Max ammo since base capacity it's only 6. After that charge speed (3 lines is ideal but depends how many rocks you are willing to spend). Crit lines as filler are fine but less priority.

Pros & Cons

  • (almost) Plug and play buffer for Rocket Launcher and Sniper Rifle units that also happens to be a top tier DPS unit herself
  • Can outperform most damage dealers on neutral if similar investment is provided (Red Hood, Mihara, SBS, etc.)
  • She is not excluded from skill 1, so she can steal the buff and waste it since it will be dispelled automatically. You need to always double check she is properly buffing your other B3
  • The biggest issue with Liberalio is making sure she has more ATK than your other units. You would think 160% ATK on burst is enough, but not really if your other characters have more dupes and similar investment
  • Because all of this, team compositions might be limited (RL/SR weapon types) since you probably will end up running double burst 2 to make sure her buffs are always applied to the proper character
  • On stages with a lot of adds she will lose A LOT of damage since skill 2 will proc faster charge time instead of 200% attack damage

Made by Sefhi sefhi