■ Affects target(s).
Deals 201.5% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.38%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.52%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.65%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.79%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.93%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.07%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.2%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.34%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.48%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.62%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 10.77% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 11.83% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 12.88% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 13.94% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 15% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 16.05% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 17.11% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 18.16% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 19.22% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 20.28% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.

■ Affects all allies.
Critical Damage ▲ 20.46% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 12.6% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 22.04% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 13.57% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 23.61% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 14.54% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 25.19% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 15.51% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 26.76% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 16.48% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 28.34% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 17.44% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 29.91% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 18.41% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 31.49% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 19.38% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 33.06% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 20.35% for 10 sec.
■ Affects all allies.
Critical Damage ▲ 34.64% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 21.32% for 10 sec.

Bastion. Your DPS units take priority over her, if no empty slots, can use resilience.
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Not recommended to OL, but you can use max ammo capacity, elemental damage and ATK. Crit and hit rate is provided on her kit, so not necessary but good filler stats.
Made by Sefhi sefhi