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Drake: Great Villain banner
Drake: Great Villain banner
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Leona character portrait

Leona

Water Water Shotgun Shotgun Supporter Supporter Burst 2 Burst 2 Tetra Tetra Tier 4

Skills

Shotgun
Weapon

Shotgun

9 Ammo1.5s Reload

■ Affects target(s).
Deals 201.5% of ATK as damage.
Deals 200% damage when attacking core.

Thunderous Roar
Skill 1

Thunderous Roar

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.38%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.52%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.65%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.79%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 1.93%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.07%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.2%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.34%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.48%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

■ Activates after performing 5 normal attacks. Affects all allies.
Roar: Critical Rate ▲ 2.62%. Stacks up to 5 times and lasts for 5 sec.
■ Activates after performing 15 normal attacks. Affects all allies with shotguns.
Maximum Effective RangeMaximum Effective RangeDescriptionIncreases the maximum effective range, expanding the effective distance range of additional damage. ▲ 20% for 10 sec.

Courageous Look
Skill 2

Courageous Look

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 10.77% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 11.83% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 12.88% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 3 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 13.94% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 15% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 16.05% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 4 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 17.11% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 18.16% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 19.22% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.

■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 20.28% for 10 sec.
■ Activates when entering Full Burst. Affects the 2 ally unit(s) with shotguns who have the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Number of pelletspelletsDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. ▲ 5 for 10 sec.

Lion's Heart
Burst

Lion's Heart

20 sec Cooldown

■ Affects all allies.
Critical Damage ▲ 20.46% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 12.6% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 22.04% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 13.57% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 23.61% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 14.54% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 25.19% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 15.51% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 26.76% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 16.48% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 28.34% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 17.44% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 29.91% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 18.41% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 31.49% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 19.38% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 33.06% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 20.35% for 10 sec.

■ Affects all allies.
Critical Damage ▲ 34.64% for 10 sec.
■ Activates when Roar is at max stacks. Affects all allies with shotguns.
Critical Rate ▲ 21.32% for 10 sec.

Skill recommendations

Skill 1

4

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

Bastion. Your DPS units take priority over her, if no empty slots, can use resilience.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Not recommended to OL, but you can use max ammo capacity, elemental damage and ATK. Crit and hit rate is provided on her kit, so not necessary but good filler stats.

Pros & Cons

  • Best chibi in the game hands down
  • Still a great option for water weak raids on shotgun compositions with Dorothy: Serendipity and Drake (Treasure), but almost no usage outside that
  • Increased pellets doesn't increase damage, making shotgun compositions quite limited. Versatile buffer for crit teams and people lacking other burst 2 buffer / supporter units.
  • Maximum effective range is useless in PVP and situational for PVE since shotguns compositions are only used on some bosses

Made by Sefhi sefhi