■ Affects target(s).
Deals 2.5% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects self.
ATK ▲ 1.69% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 5% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 2.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 1.95% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 5.56% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 3.4% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 2.21% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 6.12% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 4.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 2.48% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 6.68% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 4.91% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 2.74% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 7.24% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 5.67% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 3% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 7.8% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 6.42% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 3.26% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 8.36% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 7.18% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 3.52% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 8.92% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 7.94% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 3.78% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 9.48% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 8.69% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates at the start of battle. Affects self.
ATK ▲ 4.05% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP continuously.
■ Activates when performing a Full Charge attack. Affects self.
Warm Up: Charge Speed ▲ 10% continuously. Stacks up to 5 times.
■ Activates when Warm Up is at max stacks. Removes stacks and affects self.
Changes the weapon in use: Electric Power, Fully Full Charge
Damage: 9.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
Max Ammunition Capacity: 120 (max ammunition effects refresh when the weapon in use changesmax ammunition effects refresh when the weapon in use changesDescriptionWhen the weapon in use changes, effects that increase or decrease max ammunition capacity are applied and the weapon is reloaded to its max capacity.Effects that replenish ammunition do not apply when the weapon in use has been changed.Additionally, taking cover midway will not trigger a reload.)
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When all rounds are fired
Additional Effect: Gains Pierce
■ Activates when Electric Power, Fully Full Charge ends. Affects self.
Removes 100% of ammo.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.18% continuously.
Stage 2: Max HP ▲ 1.77% continuously.
Stage 3: Max HP ▲ 4.13% continuously.
Stage 4: Max HP ▲ 6.2% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 30.81% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.27% continuously.
Stage 2: Max HP ▲ 1.91% continuously.
Stage 3: Max HP ▲ 4.45% continuously.
Stage 4: Max HP ▲ 6.68% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 33.18% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.36% continuously.
Stage 2: Max HP ▲ 2.04% continuously.
Stage 3: Max HP ▲ 4.77% continuously.
Stage 4: Max HP ▲ 7.16% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 35.55% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.45% continuously.
Stage 2: Max HP ▲ 2.18% continuously.
Stage 3: Max HP ▲ 5.09% continuously.
Stage 4: Max HP ▲ 7.64% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 37.92% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.54% continuously.
Stage 2: Max HP ▲ 2.32% continuously.
Stage 3: Max HP ▲ 5.41% continuously.
Stage 4: Max HP ▲ 8.11% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 40.29% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.63% continuously.
Stage 2: Max HP ▲ 2.45% continuously.
Stage 3: Max HP ▲ 5.73% continuously.
Stage 4: Max HP ▲ 8.59% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 42.66% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.73% continuously.
Stage 2: Max HP ▲ 2.59% continuously.
Stage 3: Max HP ▲ 6.04% continuously.
Stage 4: Max HP ▲ 9.07% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 45.03% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.82% continuously.
Stage 2: Max HP ▲ 2.73% continuously.
Stage 3: Max HP ▲ 6.36% continuously.
Stage 4: Max HP ▲ 9.55% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 47.4% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 1.91% continuously.
Stage 2: Max HP ▲ 2.86% continuously.
Stage 3: Max HP ▲ 6.68% continuously.
Stage 4: Max HP ▲ 10.02% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 49.77% for 10 sec.
■ Activates after performing 12 normal attacks while in the Electric Power, Fully Full Charge state. Affects self.
Over Energy ▲ 5% continuously, up to 100%.
■ Activates when Over Energy reaches 100%. ResetsResetsDescriptionAll active effects from each phase will be removed upon reset.The next time the skill activates, it will take effect from the first phase.For example, when Making Memories ends while Arcana: Fortune Mate's Skill 2 is in effect, all effects gained from previous attack counts will disappear. When Making Memories is activated again, effects will be applied starting from the effect for attacking twice. Over Energy and affects self.
Advances to the next Over Energy stage. Effects vary for each stage of Over Energy. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: Max HP ▲ 2% continuously.
Stage 2: Max HP ▲ 3% continuously.
Stage 3: Max HP ▲ 7% continuously.
Stage 4: Max HP ▲ 10.5% continuously.
■ Activates when entering Burst Stage 3. Affects self.
Attack Damage ▲ 52.14% for 10 sec.

■ Affects self.
ATK ▲ 37.44% for 10 sec.
■ Affects all enemies.
Deals 1745.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 552.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 40.32% for 10 sec.
■ Affects all enemies.
Deals 1879.71% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 594.85% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 43.2% for 10 sec.
■ Affects all enemies.
Deals 2013.98% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 637.34% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 46.08% for 10 sec.
■ Affects all enemies.
Deals 2148.24% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 679.83% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 48.96% for 10 sec.
■ Affects all enemies.
Deals 2282.51% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 722.32% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 51.84% for 10 sec.
■ Affects all enemies.
Deals 2416.78% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 764.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 54.72% for 10 sec.
■ Affects all enemies.
Deals 2551.04% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 807.29% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 57.6% for 10 sec.
■ Affects all enemies.
Deals 2685.31% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 849.78% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 60.48% for 10 sec.
■ Affects all enemies.
Deals 2819.57% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 892.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.
■ Affects self.
ATK ▲ 63.36% for 10 sec.
■ Affects all enemies.
Deals 2953.84% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
■ Activates when the skill user is at stage 1 or higher of Over Energy. Affects the enemy nearest to the crosshair.
Deals 934.76% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK x Over Energy stage as additional damage.

If there are reload speed buffers on the team, Pierce cube. If not, the usual suspect Resilience, Bastion seems to not work on her machine gun form.
Super basic DPS build, Elemental DMG and ATK take priority as usual. Since her "laser" can scale with max ammo, high priority for that. Crit lines as filler, ignore everything else.
Made by Sefhi sefhi