NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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K character portrait

K

Electric Electric SMG SMG Attacker Attacker Burst 3 Burst 3 Elysion Elysion Tier 4

Skills

Submachine Gun
Weapon

Submachine Gun

120 Ammo1.8s Reload

■ Affects target(s).
Deals 4.55% of ATK as damage.
Deals 200% damage when attacking core.

Scale of Righteousness
Skill 1

Scale of Righteousness

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.44% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 9.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 14.12% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.47% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 9.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 15.21% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.51% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 9.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 16.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.54% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 19.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 17.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.58% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 19.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 18.47% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.61% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 19.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 19.56% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.64% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 29.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 20.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.68% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 29.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 21.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.71% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 29.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 22.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

■ Activates when firing the last bullet. Affects self.
Tilted Scale: Critical Rate ▲ 0.75% continuously. Stacks up to 100 times.
Tilted Scale stacks ▲ 29.
■ Activates when pellets land a critical hitpellets land a critical hitDescriptionRefers to when a pellet lands a critical hit.In cases like shotguns where multiple pellets are fired in a single shot, each pellet has its own critical hit rate.The effect will stack according to the number of pellets that land critical hits. 4 time(s). Affects the target.
Deals 23.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as additional damage.
■ Activates when Full Burst ends. Affects self.
Removes Tilted Scale.

Execution of Righteousness
Skill 2

Execution of Righteousness

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 30.21% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 6.27% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 32.54% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 6.76% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 34.86% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 7.24% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 37.19% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 7.72% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 39.51% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 8.21% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 41.84% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 8.69% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 44.16% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 9.17% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 46.49% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 9.66% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 48.81% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 10.14% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

■ Activates when gaining Tilted Scale. Affects all allies.
Fulfillment of Righteousness
Function: Reduces max ammunition capacity but increases attack damage.
Effect 1: Max ammunition capacity ▼ 51.13% for 10 sec. (Similar effects cannot be stacked.Similar effects cannot be stacked.DescriptionA description used for effects that do not stack with similar effects.For example, when the "max ammunition capacity decrease" effect from Privaty's Skill 1 is activated, K's "max ammunition capacity decrease" effect will not be activated.Check if the effect is active in the battle pause screen.)
Effect 2: Attack damage ▲ 10.62% for 10 sec.
■ Activates when Full Burst ends. Affects all allies.
Removes Fulfillment of Righteousness.

Means of Righteousness
Burst

Means of Righteousness

40 sec Cooldown

■ Affects self.
Change the weapon in use:
Damage: 54.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 37.44% of the skill user's ATK for 10 sec.
Attack Damage ▲ 12.48% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 58.86% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 40.32% of the skill user's ATK for 10 sec.
Attack Damage ▲ 13.44% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 63.07% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 43.2% of the skill user's ATK for 10 sec.
Attack Damage ▲ 14.4% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 67.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 46.08% of the skill user's ATK for 10 sec.
Attack Damage ▲ 15.36% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 71.48% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 48.96% of the skill user's ATK for 10 sec.
Attack Damage ▲ 16.32% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 75.68% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 51.84% of the skill user's ATK for 10 sec.
Attack Damage ▲ 17.28% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 79.89% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 54.72% of the skill user's ATK for 10 sec.
Attack Damage ▲ 18.24% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 84.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 57.6% of the skill user's ATK for 10 sec.
Attack Damage ▲ 19.2% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 88.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 60.48% of the skill user's ATK for 10 sec.
Attack Damage ▲ 20.16% for 10 sec.

■ Affects self.
Change the weapon in use:
Damage: 92.5% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK
PelletPelletDescriptionThe number of bullets that will be fired per shot.Even if the number of pellets increases, the total damage per shot remains the same. Count: 10
Attack Speed: ▼ 90%
Duration: 10 sec.
Additional Effects:
ATK ▲ 63.36% of the skill user's ATK for 10 sec.
Attack Damage ▲ 21.12% for 10 sec.

Skill recommendations

Skill 1

7

Skill 2

7

Burst

1 or 7

Build

CUBES

NIKKE cube

Resilience cube for faster reload. 1.8 second reload is pretty slow.

OL GEAR

Avoid getting max ammo capacity. Elemental damage, ATK and crit damage are priority. Crit rate and hit rate are good filler lines to help her proc her passive.

Pros & Cons

  • Plug and play DPS that can be used both offburst and bursting. Damage loss is minimal no matter how you use her
  • Cheap to build. Scaling past level 7 is not that good and you can leave burst at 1 depending on the team composition
  • Stacks on skill 1 getting cleared every full burst while having 120 ammo smg by default it's an... interesting choice. Shift Up makes kits that contradict themselves to avoid making them meta, while in the proccess making characters that are limiting themselves
  • If you are bursting too quick, she can't get stacks properly, making team compositions a little bit tricky and requiring manual play depending where you are using her

Synergies & notes

Only level up her burst if you plan on using her on a normal composition. If you are running her as an offburst character, you can leave it at 1.

Skill 1 does not proc with 4 pellets landing a crit, but 4 hits landing a crit, doesn't matter if she's in SMG or shotgun form.

Made by Sefhi sefhi