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Helm: Aquamarine character portrait

Helm: Aquamarine

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 2 Burst 2 Elysion Elysion Tier 2

Admire Accompaniment

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 38.76% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 49.05% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 59.34% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 69.61% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 79.92% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 90.19% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 100.48% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 110.76% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 121.05% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

■ Activates after landing 30 normal attack(s). Affects the target.
Deals 131.34% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects triggers repeatedly.
Once: Burst Skill cooldown ▼ 1.82 sec.
Twice: Burst Skill cooldown ▼ 2.2 sec.
Three times: Burst Skill cooldown ▼ 2.6 sec.

Aegis Cannon Suppression Fire (Cooldown: 4s)

■ Affects 1 enemy unit randomly.
Deals 62.38% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 3.33%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 67.2% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 3.6%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 71.98% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 3.84%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 76.79% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 4.11%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 81.59% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 4.35%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 86.39% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 4.62%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 91.18% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 4.86%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 95.98% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 5.13%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 100.8% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 5.4%, stacks up to 5 times and lasts for 5 sec.

■ Affects 1 enemy unit randomly.
Deals 105.58% of final ATK as damage.
■ Affects the same target when they belong to Electric Code
Damage Taken ▲ 5.64%, stacks up to 5 times and lasts for 5 sec.

Aegis Cannon Overload

20 sec Cooldown

■ Affects all enemies.
Deals 97.39% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 97.39% of final ATK as additional damage.

■ Affects all enemies.
Deals 104.89% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 104.89% of final ATK as additional damage.

■ Affects all enemies.
Deals 112.38% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 112.38% of final ATK as additional damage.

■ Affects all enemies.
Deals 119.88% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 119.88% of final ATK as additional damage.

■ Affects all enemies.
Deals 127.36% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 127.36% of final ATK as additional damage.

■ Affects all enemies.
Deals 134.86% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 134.86% of final ATK as additional damage.

■ Affects all enemies.
Deals 142.35% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 142.35% of final ATK as additional damage.

■ Affects all enemies.
Deals 149.85% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 149.85% of final ATK as additional damage.

■ Affects all enemies.
Deals 157.33% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 157.33% of final ATK as additional damage.

■ Affects all enemies.
Deals 164.83% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 164.83% of final ATK as additional damage.

Skill recommendations

Skill 1

4

Skill 2

7

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Bastion or Resilience.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.

Elemental damage and ATK take priority. Max ammo and crit can be filler lines. Low priority to actually overload over your DPS units.

Pros & Cons

  • One of the strongest debuffers for Iron weak content thanks to her skill 2. Worth building for raids, tower and even some campaign stages

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
73.5%
5Fire
89%
6Wind
99.7%
7Iron
75%
8Water
98.3%
9Wind
18.3%
10Electric
1%
11Fire
1.7%
12Water
99.3%
13Iron
99%
14Iron
1.3%
15Wind
0.3%
16Electric
0.3%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
0.3%
22Water
0%
23Wind
0%
24Water
0%
25Fire
99.3%
26Iron
0%
27Water
0%
28Fire
99%
29Iron
0%
30Electric
0%
31Wind
0%
32Fire
0%
33Water
99%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi