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Drake: Great Villain banner
Drake: Great Villain banner
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Flora character portrait

Flora

Electric Electric Machine Gun Machine Gun Supporter Supporter Burst 2 Burst 2 Missilis Missilis Tier 5 Treasure: Tier 1
Show Treasure stats

Skills

Machine Gun
Weapon

Machine Gun

300 Ammo2.5s Reload

■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Petunia
Skill 1

Petunia

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 2.36% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 2.55% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 2.73% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 2.91% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 3.09% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 3.27% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 3.46% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 3.64% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 3.82% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. allies.
Restores HP equal to 1% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second.
Incoming Healing ▲ 4% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffsstack count of stackable buffsDescriptionIf you find words like "stack 10 time(s)" in the skill description, that means this effect is stackable.Refers to the buff stack count.However, stack count of the debuff will be excluded. by 1.

Iris
Skill 2

Iris

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.04% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 18.3% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.5% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 19.71% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 21.12% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.43% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 22.52% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.89% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 23.93% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.36% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 25.34% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.82% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 26.75% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 9.29% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 28.16% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 9.75% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 29.56% for 5 sec.

■ Activates when the HP of an adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 10.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates when either adjacentadjacentDescriptionThis is an explanation of skill effects based on the squad member positioning.The "front row" refers to the first, third, and fifth blue slots.The "back row" refers to the second and fourth red slots."Adjacent" refers to the Nikkes in the left and right slots of a given Nikke on the Squad Formation screen.For example, for the Nikke in the third slot, "adjacent" refer to the allies in the second and fourth slots. ally reaches max HP. Affects all allies.
True Damage ▲ 30.97% for 5 sec.

Secret Garden
Burst

Secret Garden

40 sec Cooldown

■ Affects all allies.
Restores HP equal to 6.17% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 25.05% for 10 sec.

■ Affects all allies.
Restores HP equal to 6.65% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 26.98% for 10 sec.

■ Affects all allies.
Restores HP equal to 7.12% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 28.9% for 10 sec.

■ Affects all allies.
Restores HP equal to 7.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 30.83% for 10 sec.

■ Affects all allies.
Restores HP equal to 8.07% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 32.76% for 10 sec.

■ Affects all allies.
Restores HP equal to 8.55% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 34.68% for 10 sec.

■ Affects all allies.
Restores HP equal to 9.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 36.61% for 10 sec.

■ Affects all allies.
Restores HP equal to 9.5% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 38.54% for 10 sec.

■ Affects all allies.
Restores HP equal to 9.97% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 40.47% for 10 sec.

■ Affects all allies.
Restores HP equal to 10.45% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
True Damage ▲ 42.39% for 10 sec.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Support unit that does not really care, so highest level for raw stats or Vigor if you have invested in it.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Support unit, does not matter what stats she gets as a general rule of thumb.

Pros & Cons

  • Nice side boob ( ͡° ͜ʖ ͡°)
  • At the time of her release, there’s barely any true damage DPS units that can take advantage of her buffs. In fact, most of those units also require a treasure, making her almost useless
  • Her heals can’t keep up unless fully invested (gear and skill levels) which is not worth it unless you are a whale or she’s your waifu

Synergies & notes

DO NOT level her skill 1 past level 7. It will brick her HP based skills in most situations. Level 4 is more than enough for most people, but you can take it to 7 if you want the extra heals.

Made by Sefhi sefhi