■ Affects target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 35.45% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 141.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 5.91% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 38.18% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 152.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.36% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 40.91% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 163.63% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.82% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 43.63% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 174.54% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.27% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 46.36% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 185.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.73% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 49.09% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 196.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.18% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 51.82% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 207.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.64% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 54.54% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 218.18% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.09% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 57.27% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 229.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.55% for 10 sec.
■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 60% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 240% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 10% for 10 sec.
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 29.55% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 14.77% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 31.82% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 15.91% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 34.09% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 17.04% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 36.36% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 18.18% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 38.64% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 19.32% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 40.91% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 20.45% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 43.18% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 21.59% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 45.46% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 22.73% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 47.73% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 23.86% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).
■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Affects random enemy units.
Deals 270.13% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 290.91% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 311.69% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 332.47% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 353.25% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 374.03% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 394.8% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 415.58% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 436.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
■ Affects random enemy units.
Deals 457.14% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 10 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.


Bastion to pair with skill 1 so you can avoid reloading as much as possible. Resilience does still work as usual, and you can run Destruction if you want to increase her damage on bosses with parts.
Elemental damage, ATK and Crit Damage take priority. Max Ammo Capacity and Crit Rate afterwards as filler lines, so you can proc skill 1 more consistently.
Made by Sefhi sefhi