NIKKE topup gems
Cinderella: Crystal Wave banner
Cinderella: Crystal Wave banner
Loading...
Marciana: Marine Study banner
Marciana: Marine Study banner
Loading...
EVE character portrait

EVE

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 3 Burst 3 Abnormal Abnormal Tier 2

Impact-Type Exospine

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 35.45% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 141.82% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 5.91% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 38.18% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 152.72% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.36% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 40.91% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 163.63% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.82% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 43.63% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 174.54% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.27% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 46.36% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 185.45% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.73% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 49.09% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 196.36% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.18% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 51.82% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 207.27% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.64% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 54.54% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 218.18% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.09% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 57.27% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 229.09% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.55% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 60% continuously.
■ Activates after landing 44 critical hit(s) with normal attacks. Affects random enemy units.
Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially 3 time(s).
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 10% for 10 sec.

Eagle Eye-Type Exospine

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 29.55% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 14.77% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 31.82% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 15.91% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 34.09% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 17.04% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 36.36% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 18.18% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 38.64% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 19.32% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 40.91% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 20.45% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 43.18% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 21.59% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 45.46% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 22.73% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 47.73% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 23.86% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates when landing 10 normal attack(s) on an Electric Code target. Affects self.
Reloads 3 round(s).

Counter Chain

40 sec Cooldown

■ Affects random enemy units.
Deals 270.13% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 290.91% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 311.69% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 332.47% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 353.25% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 374.03% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 394.8% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 415.58% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 436.36% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion to pair with skill 1 so you can avoid reloading as much as possible. Resilience does still work as usual, and you can run Destruction if you want to increase her damage on bosses with parts.

OL GEAR

Elemental damage, ATK and Crit Damage take priority. Max Ammo Capacity and Crit Rate afterwards as filler lines, so you can proc skill 1 more consistently.

Pros & Cons

  • Strong sub DPS and debuffer for Iron weak content thanks to her passives. This also makes her a staple pick for elemental raids (both Union Raid and Solo Raid)
  • God damn EVE those assets are making me act up 😭
  • Hard to slot on campaign at a high deficit outside bossing stages since both skill 1 and burst affect random enemies

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.

Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

Jun 2025Oct 2025Jan 2026May 2026

Made by Sefhi sefhi