
■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 60% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 10% for 10 sec.
■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of caster's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).
■ Affects random enemy.
Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.
■ Activates at the start of battle against radial enemies. Affects this unit's squad only if there are 5 Nikkes using weapons with the same effective range bonus in the squad.
Damage within effective range ▲ 40% continuously.

Cube: Bastion to pair with skill 1 so you can avoid reloading as much as possible.
OL Gear: Elemental damage, ATK and crit damage take priority. Max ammo and crit rate afterwards as filler lines so you can proc skill 1 more consistently.