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EVE character portrait

EVE

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 3 Burst 3 Abnormal Abnormal Tier 2

Impact-Type Exospine

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 35.45% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 141.82% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 5.91% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 38.18% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 152.72% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 6.36% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 40.91% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 163.63% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 6.82% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 43.63% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 174.54% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 7.27% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 46.36% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 185.45% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 7.73% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 49.09% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 196.36% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 8.18% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 51.82% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 207.27% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 8.64% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 54.54% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 218.18% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 9.09% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 57.27% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 229.09% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 9.55% for 10 sec.

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 60% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 10% for 10 sec.

Eagle Eye-Type Exospine

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 29.55% of caster's ATK continuously.
Max Ammunition Capacity ▲ 14.77% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 31.82% of caster's ATK continuously.
Max Ammunition Capacity ▲ 15.91% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 34.09% of caster's ATK continuously.
Max Ammunition Capacity ▲ 17.04% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 36.36% of caster's ATK continuously.
Max Ammunition Capacity ▲ 18.18% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 38.64% of caster's ATK continuously.
Max Ammunition Capacity ▲ 19.32% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 40.91% of caster's ATK continuously.
Max Ammunition Capacity ▲ 20.45% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 43.18% of caster's ATK continuously.
Max Ammunition Capacity ▲ 21.59% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 45.46% of caster's ATK continuously.
Max Ammunition Capacity ▲ 22.73% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 47.73% of caster's ATK continuously.
Max Ammunition Capacity ▲ 23.86% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of caster's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).

Counter Chain

40 sec Cooldown

■ Affects random enemy.
Deals 270.13% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 290.91% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 311.69% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 3 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 332.47% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 353.25% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 374.03% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 5 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 394.8% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 415.58% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 436.36% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 7 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy.
Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion to pair with skill 1 so you can avoid reloading as much as possible. Resilience does still work as usual, and you can run Destruction if you want to increase her damage on bosses with parts.

OL GEAR

Elemental damage, ATK and Crit Damage take priority. Max Ammo Capacity and Crit Rate afterwards as filler lines, so you can proc skill 1 more consistently.

Pros & Cons

  • Strong sub DPS and debuffer for Iron weak content thanks to her passives. This also makes her a staple pick for elemental raids (both Union Raid and Solo Raid)
  • God damn EVE those assets are making me act up 😭
  • Hard to slot on campaign at a high deficit outside bossing stages since both skill 1 and burst affect random enemies

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
0%
14Iron
0%
15Wind
0%
16Electric
0%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
0%
22Water
0%
23Wind
0%
24Water
0%
25Fire
98.7%
26Iron
0%
27Water
0%
28Fire
99.3%
29Iron
0%
30Electric
0%
31Wind
0%
32Fire
0%
33Water
98.3%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi