■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 2.3% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.37% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 2.48% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.47% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 2.66% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.58% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 2.84% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.68% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.01% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.79% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.19% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 1.9% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.37% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.55% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 2.11% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.72% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 2.21% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates at the start of battle. Affects self.
Environment Setup
Function: Sprays a solution into the surroundings to create an advantageous battlefield.
Effect 1: Damage Taken ▲ 3.9% for 10 sec.
Effect 1 Targets: All enemies (including those that appear during Environment Setup)
Effect 2: Environment Setup: Restores HP equal to 2.32% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second for 10 sec.
Effect 2 Targets: All allies
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 30 sec
■ Activates when the enemy appears. Affects self.
Exposure (Cannot be removed)
Effect: Attract: Taunts all enemies continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 13.89% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.37% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 18.3% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.83% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 14.96% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.47% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 19.71% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.97% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 16.03% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.58% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 21.12% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.11% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 17.1% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.68% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 22.52% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.25% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 18.16% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.79% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 23.93% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.39% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 19.23% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 1.9% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 25.34% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.53% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 20.3% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 26.75% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.67% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 21.37% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.11% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 28.16% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.81% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 22.44% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.21% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 29.56% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.95% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.
■ Activates as long as this unit is still alive.
LT Formation
Function: Issues advantageous combat tactics to the targets.
Effect 1: Affects all allies from the same squad. Critical Damage ▲ 23.51% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 2.32% continuously.
Bonus effects while this unit is in the AS Formation state:
Effect 1: Affects all allies. True Damage ▲ 30.97% continuously.
Effect 2: Affects all allies. Projectile Explosion DamageProjectile Explosion DamageDescriptionThis effect increases the projectile explosion damage.Projectile explosion damage applies to the explosions caused by Rocket Launchers and attachable projectiles. ▲ 3.09% continuously.
Effect 3: Affects self. Exposure activation disabledactivation disabledDescriptionWhen activation disabled is applied, the effect will not be triggered even if the activation condition is met.The same applies to effects that cannot be removed. If the effect is prevented from activating, the effect will not be activated.When unremovable effects activate before the activation disabled effects, the former is retained. continuously.
Effect 4: Affects self. Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered. of Environment Setup ▼ 20 sec continuously.

■ Affects all allies.
Battlefield Formation: ATK ▲ 23.68% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 17.16%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 25.5% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 18.48%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 27.32% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 19.8%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 29.14% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 21.12%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 30.96% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 22.44%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 32.78% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 23.76%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 34.61% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 25.08%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 36.43% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 26.4%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 38.25% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 27.72%.
Effect 2 Targets: All allies
■ Affects all allies.
Battlefield Formation: ATK ▲ 40.07% of the skill user's ATK for 10 sec.
■ Activates if this unit is in the Environment Setup state. Affects self.
Enhanced Environment Setup
Function: Enhances Environment Setup.
Duration: 10 sec.
Effect 1: The "Damage Taken" multiplier of Environment Setup is scaledscaledDescriptionScales the multiplier of the specific skill effect by a coefficient.For example, when a skill effect that increases ATK by 25% is scaled by 100%, the skill effect will increase ATK by 50%. by 100%.
Effect 1 Targets: All enemies
Effect 2: Incoming Healing ▲ 29.04%.
Effect 2 Targets: All allies

Bastion if you have enough max ammo lines. Resilience otherwise since she is a slow girl to reload.
A bunch of her buffs are final ATK, so you can build her as a DPS unit. ATK, Elemental DMG and max ammo capacity take priority. Anything else is just filler, no need for Hit Rate since she is a Machine Gun.
Made by Sefhi sefhi