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Drake: Great Villain banner
Drake: Great Villain banner
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Elegg: Boom and Shock character portrait

Elegg: Boom and Shock

boom
Water Water Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Missilis Missilis Tier 2

Skills

Machine Gun
Weapon

Machine Gun

300 Ammo2.5s Reload

■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Hello Ghost
Skill 1

Hello Ghost

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 9.57% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 20.68% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 10.3% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 22.27% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 11.04% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 23.86% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 11.78% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 25.45% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 12.51% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 27.04% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 13.25% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 28.64% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 13.99% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 30.23% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 14.72% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 31.82% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 15.46% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 33.41% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring intervalRecurring intervalDescriptionRefers to the interval at which this effect reactivates.For example, if the recurring interval is 10 seconds, the effect will reactivate every 10 seconds after it is first triggered.: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
1 or more ghosts:
ATK ▲ 16.2% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 35% continuously.

Ghostbuster
Skill 2

Ghostbuster

■ Activates when using Burst Skill. Affects self.
ATK ▲ 23.63% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 650% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 25.45% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 700% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 27.27% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 750% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 29.09% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 800% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 30.91% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 850% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 32.72% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 900% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 34.54% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 950% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 36.36% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1000% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 38.18% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1050% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

13 Ghosts
Burst

13 Ghosts

40 sec Cooldown

■ Affects random enemy units if the number of ghosts is not 13.
Deals 472.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 472.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 509.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 509.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 545.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 545.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 581.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 581.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 618.18% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 618.18% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 654.54% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 654.54% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 690.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 690.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 727.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 727.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 763.63% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 763.63% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. 13 times.
Number of ghosts ▼ 9.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

4-7

Build

CUBES

NIKKE cubeNIKKE cube

Bastion if you have enough max ammo lines to never reload. Resilience otherwise since she takes 2.5 seconds to reload.

OL GEAR

Basic DPS build: Elemental DMG, ATK and max ammo capacity. Filler lines can be crit related, ignore hit rate since MGs are already always hitting core after ramp up.

Pros & Cons

  • Great elemental buffer offburst unit for Water teams. Doesn’t need to burst or heavily invest in her, making her also cheap to build as support
  • Cheap to build if you want to use her as a support (7/7/4). You can take burst to 7 if you plan on bursting at the end of the fight with her
  • For some reason Shift Up keeps making all elemental buffers limited units (Maiden, Anis and now Elegg)
  • In contrast to xMaiden, Elegg can burst twice per battle but her damage does not increase that much compared to just bursting once, making it... a weird choice by Shift Up, the usual

Made by Sefhi sefhi