
■ Activates when entering battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects differ based on the number of ghosts. Previous effects trigger repeatedly.
Only activates when there is at least 1 ghost.
ATK ▲ 16.2% of the caster's ATK continuously.
Only activates when there are more than 4 ghost(s).
Damage as strong element ▲ 35% continuously.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Activates only when in combat areas. Affects support squad Nikkes in this unit's squad.
Skill effect range ▲ 1 tile(s) continuously.

Cube: Bastion if you have enough max ammo lines. Resilience otherwise since she takes 2.5 seconds to reload.
OL Gear: Basic DPS build: Elemental DMG, ATK and max ammo capacity. Filler lines can be crit related, ignore hit rate since MGs are already always hitting core after ramp up.