Elegg: Boom and Shock
boom Tier 2■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 9.57% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 20.68% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 10.3% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 22.27% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.04% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 23.86% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.78% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 25.45% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 12.51% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 27.04% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.25% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 28.64% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.99% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 30.23% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 14.72% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 31.82% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 15.46% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 33.41% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 16.2% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 35% continuously.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 23.63% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 650% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 25.45% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 700% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 27.27% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 750% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 29.09% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 800% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 30.91% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 850% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 32.72% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 900% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 34.54% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 950% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 36.36% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1000% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 38.18% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1050% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.
13 Ghosts
■ Affects random enemy units if the number of ghosts is not 13.
Deals 472.72% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 472.72% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 509.09% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 509.09% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 545.45% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 545.45% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 581.81% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 581.81% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 618.18% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 618.18% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 654.54% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 654.54% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 690.9% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 690.9% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 727.27% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 727.27% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 763.63% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 763.63% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
Skill recommendations
Build
CUBES

Bastion if you have enough max ammo lines to never reload. Resilience otherwise since she takes 2.5 seconds to reload.
OL GEAR
Basic DPS build: Elemental DMG, ATK and max ammo capacity. Filler lines can be crit related, ignore hit rate since MGs are already always hitting core after ramp up.
Pros & Cons
- Great elemental buffer offburst unit for Water teams. Doesn’t need to burst or heavily invest in her, making her also cheap to build as support
- Cheap to build if you want to use her as a support (7/7/4). You can take burst to 7 if you plan on bursting at the end of the fight with her
- For some reason Shift Up keeps making all elemental buffers limited units (Maiden, Anis and now Elegg)
- In contrast to xMaiden, Elegg can burst twice per battle but her damage does not increase that much compared to just bursting once, making it... a weird choice by Shift Up, the usual
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

