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Drake: Great Villain banner
Drake: Great Villain banner
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Drake character portrait

Drake

racist
Fire Fire Shotgun Shotgun Attacker Attacker Burst 3 Burst 3 Missilis Missilis Tier 4 Treasure: Tier 2
Show Treasure stats

Skills

Shotgun
Weapon

Shotgun

9 Ammo0.5s Reload

■ Affects target(s).
Deals 214.3% of ATK as damage.
Deals 200% damage when attacking core.

Overcharge
Skill 1

Overcharge

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 7% for 10 sec.
ATK ▲ 7% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 7.54% for 10 sec.
ATK ▲ 7.54% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 8.08% for 10 sec.
ATK ▲ 8.08% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 8.62% for 10 sec.
ATK ▲ 8.62% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 9.15% for 10 sec.
ATK ▲ 9.15% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 9.69% for 10 sec.
ATK ▲ 9.69% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 10.23% for 10 sec.
ATK ▲ 10.23% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 10.77% for 10 sec.
ATK ▲ 10.77% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 11.31% for 10 sec.
ATK ▲ 11.31% for 10 sec.

■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 11.85% for 10 sec.
ATK ▲ 11.85% for 10 sec.

Thunder Bolt
Skill 2

Thunder Bolt

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 58.24% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 62.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 67.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 71.68% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 76.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 80.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 85.11% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 89.6% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 94.07% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 attacks. Affects the 3 enemy unit(s) with the lowest remaining HP.
Deals 98.55% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

Drake Special
Burst

Drake Special

40 sec Cooldown

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 741% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 42.65% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 798% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 45.93% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 855% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 49.21% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 912% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 52.5% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 969% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 55.78% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 1026% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 59.06% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 1083% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 62.34% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 1140% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 65.62% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 1197% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 68.9% for 10 sec.

■ Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically..
Deals 1254% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.

Skill recommendations

Skill 1

7

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Resilience cube for faster reload.

OL GEAR

Elemental DMG and ATK if you are building her as a damage dealer. If you only want to use her as a support for shotgun teams, you can just get max ammo capacity and hit rate as extra lines.

Pros & Cons

  • Can be used as DPS or support unit. Doesn't require a lot of investment since you can just focus on Skill 1.
  • The best villain
  • Targeting her burst can be a pain if you are not careful
  • Buffs are fairly weak in the current state of the game (this is fixed with her Treasure)

Made by Sefhi sefhi