■ Affects target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 0.97 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 31.68% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.04 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 33.79% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.1 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 35.9% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.17 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 38.01% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.23 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 40.12% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.3 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 42.24% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.36 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 44.35% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.43 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 46.46% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.49 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 48.57% for 5 sec.
■ Activates when firing the last bullet. Affects all allies.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Burst Skill ▼ 1.56 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 50.68% for 5 sec.
■ Affects all enemies.
Scorch to Dust: Deals 135% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 144% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 153% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 162% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 171% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 180% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 189% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 198% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 207% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects all enemies.
Scorch to Dust: Deals 216% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..

■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 5563.01% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 5933.88% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 6304.75% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 6675.62% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 7046.49% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 7417.35% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 7788.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 8159.09% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 8529.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.
■ Affects self.
Manifestation: CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 18 sec, lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
BrandBrandDescriptionWhile activated, damage dealt to the target is accumulated. At the end of the duration, all of the accumulated damage is distributed to all enemies.There is a limit to how much damage can be accumulated. The higher the skill user's ATK, the more damage can be accumulated.When the Brand uses the increase Distributed Damage effect, the maximum cumulative amount will increase.: Accumulates total damage dealt to the designated enemy during the duration, and then deals that accumulated damage to all enemies as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. once the duration ends. The maximum accumulated damage is 8900.83% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK. Lasts for 10 sec.

Resilience for faster reload. The Diffusison cube is great for distributed DMG units. Avoid using Bastion since you want to proc skill 1 as often as possible.
AVOID getting max ammo capacity. Priority is ATK and elemental damage. Filler lines can be crit and some hit rate for better accuracy since it greatly benefits Assault Rifles.
Made by Sefhi sefhi