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Diesel character portrait

Diesel

Wind Wind Machine Gun Machine Gun Defender Defender Burst 2 Burst 2 Elysion Elysion Tier 5 Treasure: Tier 4
Show Treasure stats

Strawberry Fields

■ Activates when entering Full Burst. Affects self.
DEF ▲ 15.12% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 7.56% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 16.32% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 8.16% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 17.52% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 8.76% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 18.72% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 9.36% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 19.92% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 9.96% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 21.12% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 10.56% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 22.32% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 11.16% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 23.52% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 11.76% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 24.72% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 12.36% of the caster's final Max HP.

■ Activates when entering Full Burst. Affects self.
DEF ▲ 25.92% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Recovers HP by 12.96% of the caster's final Max HP.

Sweet Strawberry Goodness

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 28.35% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 43.31% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 31.5% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 48.12% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 34.65% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 52.93% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 37.8% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 57.75% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 40.95% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 62.56% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 44.1% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 67.37% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 47.25% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 72.18% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 50.4% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 77% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 53.55% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 81.81% magazine(s).

■ Activates after landing 100 normal attack(s). Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 56.7% for 10 time(s) and lasts for 10 sec.
■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.
Reload 86.62% magazine(s).

Strawberry Shock

20 sec Cooldown

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 154.19% final ATK as damage.
Taunt for 2.53 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 170.36% final ATK as damage.
Taunt for 2.81 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 186.52% final ATK as damage.
Taunt for 3.09 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 202.68% final ATK as damage.
Taunt for 3.37 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 218.85% final ATK as damage.
Taunt for 3.65 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 235.01% final ATK as damage.
Taunt for 3.93 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 251.17% final ATK as damage.
Taunt for 4.21 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 267.34% final ATK as damage.
Taunt for 4.5 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 283.5% final ATK as damage.
Taunt for 4.78 sec.

■ Affects 5 enemy unit(s) with the highest ATK.
Deals 299.66% final ATK as damage.
Taunt for 5.06 sec.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Like all machine guns; Bastion. Unless you are super unlucky with overload stats and get no max ammunition, in that case run Resilience.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.

MG tank / support. Outside of getting max ammo capacity, you literally don’t care what she gets.

Pros & Cons

  • Pierce buffers are always welcome since a lot of the meta units benefit from that
  • Taunt with good uptime and she will keep herself alive as long as you burst with her
  • Underwhelming kit even with a treasure considering the price to build them and how long it can take to farm the materials

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
2.5%
5Fire
1.5%
6Wind
0%
7Iron
0%
8Water
0.3%
9Wind
0.3%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
0%
14Iron
0.7%
15Wind
4.3%
16Electric
0.3%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
0.3%
22Water
0%
23Wind
0%
24Water
0%
25Fire
0%
26Iron
0%
27Water
0%
28Fire
0%
29Iron
0%
30Electric
0%
31Wind
0%
32Fire
0%
33Water
0%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi