NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Delta: Ninja Thief character portrait

Delta: Ninja Thief

Water Water Machine Gun Machine Gun Defender Defender Burst 2 Burst 2 Elysion Elysion Tier 3

Skills

Machine Gun
Weapon

Machine Gun

300 Ammo2.5s Reload

■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Ninjutsu Acid Bomb
Skill 1

Ninjutsu Acid Bomb

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 7.09% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 8.88% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 4.74% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 7.64% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 9.57% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.1% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 8.18% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 10.25% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.47% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 8.73% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 10.93% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.83% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 9.27% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 11.62% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.2% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 9.82% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 12.3% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.56% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 10.37% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 12.98% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.93% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 10.91% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 13.67% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 7.29% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 11.46% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 14.35% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 7.66% for 10 sec.

■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 12% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 15.04% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack rangeenemies within attack rangeDescriptionIndicates all enemies within the designated area when using skills manually.Indicates the random target enemy and any surrounding enemies when using skills automatically. nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 8% for 10 sec.

Ninjutsu Camouflage
Skill 2

Ninjutsu Camouflage

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.24% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 6.17% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.24% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 90.9% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.8% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 6.73% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7.8% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 99.17% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.35% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 7.29% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.35% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 107.43% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.91% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 7.85% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 8.91% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 115.69% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 9.47% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 8.42% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 9.47% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 123.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 10.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 8.98% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 10.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 132.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 10.58% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 9.54% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 10.58% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 140.49% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 11.14% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 10.1% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 11.14% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 148.75% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 11.7% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 10.66% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 11.7% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 157.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 12.25% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacksPrevents being targeted by single-target attacksDescriptionPrevents being targeted by enemies' single-target attacks for the duration of the effect.This effect is removed upon being hit by any attack that targets more than one unit, including area attacks.The effect will also be removed if all other allies become incapacitated. for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 11.22% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 12.25% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 165.28% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amountstored recovery amountDescriptionWhen allies are healed with accumulated recovery, the skill user's "increases potency of HP granted" effect does not apply.When allies receive healing from accumulated recovery, the target's "increases potency of HP restored" effect does not apply.Recovery by accumulated recovery is considered a healing effect..

Secret Technique: Ninja Overdrive
Burst

Secret Technique: Ninja Overdrive

40 sec Cooldown

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 11.82% for 10 sec.
ATK ▲ 8.86% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 102.6% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 11.9% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 11.9% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 12.73% for 10 sec.
ATK ▲ 9.54% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 110.49% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 12.81% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 12.81% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 13.64% for 10 sec.
ATK ▲ 10.22% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 118.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 13.73% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 13.73% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 14.55% for 10 sec.
ATK ▲ 10.9% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 126.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 14.64% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 14.64% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 15.46% for 10 sec.
ATK ▲ 11.59% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 134.16% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 15.56% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 15.56% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 16.37% for 10 sec.
ATK ▲ 12.27% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 142.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 16.47% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 16.47% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 17.28% for 10 sec.
ATK ▲ 12.95% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 149.95% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 17.39% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 17.39% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 18.19% for 10 sec.
ATK ▲ 13.63% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 157.84% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 18.3% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 18.3% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 19.1% for 10 sec.
ATK ▲ 14.31% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 165.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 19.22% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 19.22% for 10 sec.

■ Affects all allies.
Distributed DamageDistributed DamageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage. ▲ 20% for 10 sec.
ATK ▲ 15% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 170% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as distributed damagedistributed damageDescriptionThis effect distributes damage equally.Damage is calculated based on the damage about to be taken by the designated enemy, and will be distributed and dealt evenly according to the number of enemies on the field.When one enemy is on the field, it will take all the damage. When there are three enemies, each will take one-third of the accumulated damage..
■ Affects self while in Attract status.
Next shield's HPNext shield's HPDescriptionThis effect increases the max HP of the next shield that is created while this effect is active.It does not apply to shields that were created before the effect was active. ▲ 20.13% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 20.13% for 10 sec.

Skill recommendations

Skill 1

7

Skill 2

4-7

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Like all machine guns; Bastion. Unless you are super unlucky with overload stats and get no max ammunition, in that case run Resilience.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Simple support that doesn't have great personal damage, you can focus on max ammo capacity and anything else is filler.

Pros & Cons

  • Great uptime on skill 1 damage taken debuff on ememies as long as you have good rotations (15 second duration)
  • Pretty cheap character to build as a support on both skills and gear. You only care about max ammo capacity and any extra stats she can get, while her skills can be 7/7/4 for sustain and buffs
  • Not counting the restrictions on her buffs to actually work, the numbers are actually pretty good. Consistent heals, damage taken debuff and some offensive buffs if you decide to burst with her
  • Strong synergy on teams with Crown and Siren for great burst generation while still providing offensive buffs, shields, and consistent heals.
  • If there are no Defenders on the team, her shields are not that great in contrast to her heals, losing a lot of value on those team compositions
  • The 40 second cooldown kills a lot of possible teams to run since you are forced to run double burst 2 for her to just work, adding even more restrictions to team building with her
  • At the moment of her release, if you want to pair her with Defenders to take advantage of her kit, the only real options are Cinderella and Crown, both which have already great setups and alternatives, making it really hard to justify pulling or building Delta
  • Her taunt makes it pretty hard to keep her alive, regardless or shields or heals since it's continuous, making it almost mandatory you run her with another Defender on the team

Synergies & notes

If she's not paired with Crown (or overall Defender units, but not a lot of actual good picks outside Crown or Cinderella) it's not worth using her.

Her damage taken debuff is pretty good if paired with consistent heals (similar to Marciana storage, but based on her own damage), and even though her numbers are great, it's still quite niche with the current roster.

If not used on a team with another defender NIKKE, her rating would go down, considering her shields are way worse and she will taunt and, most likely, kill herself.

Made by Sefhi sefhi