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Dan Xi (Halloween) character portrait

Dan Xi (Halloween)

starstarstar Drive Drive Front Front DPS DPS Tier 1

Skills

Entertainment
Passive

Entertainment

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 100% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 100% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 110% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 110% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Each time Lunar Halo or Elegant Dance is used, gains a stack of Entertainment. Upon reaching max stacks, deals DMG equal to 130% of Attack Power 2 times to the enemy with the lowest Defense and removes all Entertainment stacks. While in the Drunken Immortal state, using Lunar Halo or Elegant Dance deals DMG equal to 130% of Attack Power 3 times to the enemy with the lowest Defense.

Foul Cleave
Normal Attack

Foul Cleave

Deals DMG equal to 200% of Attack Power 2 times to 1 nearby enemy in front.

Lunar Halo
Skill 1

Lunar Halo

Leaps over the enemy with the lowest Defense, dealing DMG equal to 200% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 208% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 216% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 224% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 232% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 240% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 248% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 256% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 264% of Attack Power.

Leaps over the enemy with the lowest Defense, dealing DMG equal to 296% of Attack Power.

Elegant Dance
Skill 2

Elegant Dance

Deals DMG equal to 100% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 105% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 110% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 115% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 120% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 125% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 130% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 135% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 140% of Attack Power to 1 enemy with the lowest Defense.

Deals DMG equal to 160% of Attack Power to 1 enemy with the lowest Defense.

Trigger

Elegant Dance

Burst

Drink Up!

Deals DMG equal to 270% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 278.1% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 286.2% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 294.3% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Deals DMG equal to 362.4% of Attack Power to 1 enemy in front with the lowest Defense. Afterward, removes all Afterparty stacks held and grants the Drunken Immortal effect to self.

Drunken Immortal
Drunken ImmortalIncreases Evasion by 50 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 75 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 100 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 125 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.Increases Evasion by 200 for 6s, during which Entertainment stacks cannot be gained.

Synergies & notes

For PVP she's god, really good there.

PVE is decent, but gets A LOT better with more dupes thanks to her passive. Most of her damage comes from there. She also aliviates the problem of frontliners staying alive thanks to her burst, but it's easy to get her killed outside of it.

Without dupes she's a Tier 2 character at best in my opinion, but if you get dupes and fully invest, her damage is fantastic.

Yuria remains the best DPS overall for Drive, but since she's for bossing, Dan Xi is a good addition to the roster for those without an invested Chise.

If you can grab a copy her backgrounds are 10/10 lol.

Profile

Danhee got so carried away during the <Halloween> festival that she left the festival streets in total chaos. Though you could hardly call it a punishment, she returned wearing a new outfit that the Chrysanthemum Clan custom-ordered from the Blissful Trading Guild. The talismans are enchanted to ward off corrupting power, while also heightening her sensitivity to keep her from running wild.

Birthday
February 4
Voice actor
Kazuha
Illustrator
Sol
Hobby
Fishing, betting
Specialty
Refined leisure, superhuman strength
Likes
Friends, alcohol, festivals
Quartet division
Division

Quartet

Fairwinds Association faction
Faction

Fairwinds Association

Skill priority

Skills in this game are really expensive early on so be careful where you use your resources. As a general rule of thumb:

  • Niche units used for raids/specific stages: Level 4.
  • Good units you use often enough: Level 7.
  • Meta units and your waifus: All in :)

Made by Sefhi sefhi