NIKKE topup gems
Cinderella: Crystal Wave banner
Cinderella: Crystal Wave banner
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Marciana: Marine Study banner
Marciana: Marine Study banner
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Cinderella: Crystal Wave character portrait

Cinderella: Crystal Wave

Iron Iron Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Pilgrim Pilgrim Tier 0

Beauty-full

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 13.2% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 450% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 7.09%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 14.4% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 500% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 7.64%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 15.6% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 550% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 8.19%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 16.8% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 600% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 8.74%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 18% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 650% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 9.29%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 19.2% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 700% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 9.84%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 20.4% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 750% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 10.39%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 21.6% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 800% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 10.94%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 22.8% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 850% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 11.49%.

■ Activates upon reloading to max ammunition while in the Preparation for Change state. Affects self.
Changes the weapon in use: Snipe Mode
Charge Time: 1 sec
Damage: 62.13% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 15 rounds (max ammunition effect refreshes after reloading)
Additional Effect 1: Gains Pierce.
Additional Effect 2: Activates when performing a Full Charge attack. Expends ammo. Amount: 40 round(s).
Additional Effect 3: Charge time is fixed at 1 sec.
Removal Condition: Reloading to max ammunition while in the Preparation for Change state.
■ Activates at the start of battle. Affects self.
Beauty-Full: Attack Damage ▲ 24% continuously.
■ Activates upon reloading to max ammunition. Affects self.
Preparation for Change: Reload time is fixed at 3 sec for 6 sec. Removed upon firing the last bullet.
■ Activates every 5 sec. Affects the enemy unit nearest to the crosshair.
Deals 900% of final ATK as damage.
■ Activates each time total ammo consumed by allies reaches 200. Affects all allies.
Fills Burst Gauge by 12%.

Mode Swap

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 41.56% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 15.95% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 13.11% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 13% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 654.31% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 458.58% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 44.76% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 17.4% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 14.57% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 14.44% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 713.79% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 500.27% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 47.95% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 18.85% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 16.03% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 15.88% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 773.27% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 541.96% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 51.15% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 20.3% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 17.49% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 17.32% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 832.75% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 583.65% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 54.35% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 21.75% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 18.95% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 18.76% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 892.23% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 625.34% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 57.55% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 23.2% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 20.41% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 20.2% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 951.71% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 667.03% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 60.74% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 24.65% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 21.87% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 21.64% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 1011.19% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 708.72% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 63.94% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 26.1% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 23.33% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 23.08% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 1070.67% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 750.41% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 67.14% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 27.55% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 24.79% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 24.52% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 1130.15% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 792.1% of final ATK as core strike damage.

■ Activates at the start of battle and when using Burst Skill. Affects self.
Decoy: Creates an avatar with 70.34% of the skill user's final Max HP. This effect is continuous.
■ Activates at the start of battle. Affects self.
ATK ▲ 29% continuously.
■ Activates when Snipe Mode takes effect. Affects self.
Destroy: Damage to Parts ▲ 26.21% continuously.
Removes Pinpoint.
■ Activates at the start of battle and when Snipe Mode is removed. Affects self.
Pinpoint: Damage dealt when attacking core ▲ 26% continuously.
Removes Destroy.
■ Activates when entering Full Burst after this unit uses her Burst Skill.
Effect varies according to this unit's current mode. Only one effect is applied.
Activates while in Snipe Mode. Affects all enemies (including parts).
Effect 1: Deals 1189.66% of final ATK as damage.
Activates while not in Snipe Mode. Affects all enemies with activated cores.
Effect 1: Deals 833.79% of final ATK as core strike damage.

Glass Slippers Full Contact W

40 sec Cooldown

■ Affects self.
Attack Damage ▲ 46% for 10 sec.
ATK ▲ 35.75% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 3299.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 51.11% for 10 sec.
ATK ▲ 39% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 3599.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 56.22% for 10 sec.
ATK ▲ 42.25% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 3899.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 61.33% for 10 sec.
ATK ▲ 45.5% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 4199.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 66.44% for 10 sec.
ATK ▲ 48.75% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 4499.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 71.55% for 10 sec.
ATK ▲ 52% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 4799.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 76.66% for 10 sec.
ATK ▲ 55.25% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 5099.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 81.77% for 10 sec.
ATK ▲ 58.5% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 5399.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 86.88% for 10 sec.
ATK ▲ 61.75% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 5699.97% of final ATK as Burst Skill damage.

■ Affects self.
Attack Damage ▲ 92% for 10 sec.
ATK ▲ 65% for 10 sec.
■ Affects the enemy with the highest final ATK.
Deals 6000% of final ATK as Burst Skill damage.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion is the one to go for machine guns as long as you have a reload speed buffer in the team. If not, Resilience is fine. Pierce cube can be used ONLY if you plan on switching her form to sniper instead of MG.

OL GEAR

AVOID HIT RATE AND CHARGE SPEED. The rest, basic build: 4 ATK / Elemental DMG, then either full max ammo, or 2 lines and 2 for Crit DMG for higher damage output.

Pros & Cons

  • Overall her MG form is better than pierce sniper, unless it's a boss where you can really take advantage of that
  • Plug and play character that can work on neutral content or used as the best Iron DPS (at the time of her release)
  • Extra burst generation on her skill 1 helps a lot to keep up with current rotations and CDR units
  • You have to decide when to use sniper or machine gun form, which can be a pro or a con depending who you ask
  • Switching weapon forms can be confusing for new players, because even after reading her kit it's kind of annoying to actually do it lmao

Synergies & notes

About switching weapon types and forms: You have to reload AFTER you apply Preparation for Change (skill 1).

So technically, you have to reload twice, once to apply the buff, once more to switch weapon. An easy way of doing it is to burst first with her, then reload manually to switch to sniper form.

She works on any team to be honest, so we are not adding specific synergies here.

Solo Raid Usage

This character has not been used in recent Solo Raids, or usage data is not available yet.

Made by Sefhi sefhi