Chisato Nishikigi
Tier 2■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 31.72%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 28.73%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 13.22%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 34.16%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 30.94%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 14.23%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 36.61%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 33.15%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 15.25%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 39.05%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 35.36%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 16.27%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 41.49%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 37.57%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 17.28%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 43.93%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 39.78%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 18.3%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 46.37%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 41.99%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 19.32%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 48.81%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 44.2%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 20.33%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 51.25%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 46.41%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 21.35%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 53.69%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 48.62%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 22.37%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 279.01% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 300.48% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 321.94% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 343.4% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 364.87% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 386.33% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 407.79% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 429.25% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 450.72% of final ATK as true damage.
■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attack(s). Affects the target.
Deals 472.18% of final ATK as true damage.
Emergency Charge
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 43.23% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 46.56% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 49.88% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 53.21% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 56.53% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 59.86% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 63.18% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 66.51% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 69.84% for 10 sec.
■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 73.16% for 10 sec.
Skill recommendations
Build
CUBES


If you get a couple max ammo lines (or reload speed buffers) you can run Bastion or Rupture for extra True DMG. Otherwise, the classic Resilience.
OL GEAR
Even with all the ATK she gives herself, you still want to go for a basic bitch DPS build: ATK, Elemental DMG and a couple max ammo lines. You can ignore Hit Rate thanks to her skill 1, but it’s fine to get an extra line or two if you don’t want to reroll.
Pros & Cons
- Great damage dealer; She's basically Vesti: Tactical Upgrade but for Iron content.
- Will see A LOT of usage on both high deficit pushing and tower thanks to her true damage (main tower since there is no Abnormal one yet)
- Her buffs are really easy to maintain as long as you are bursting with her. She should never go below 70% on Extrasensory
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

