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Centi character portrait

Centi

Iron Iron Rocket Launcher Rocket Launcher Defender Defender Burst 2 Burst 2 Missilis Missilis Tier 5 Treasure: Tier 2
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Skills

Rocket Launcher
Weapon

Rocket Launcher

6 Ammo0.5s Reload

■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Maintain Fortification
Skill 1

Maintain Fortification

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 4.58%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.09%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.6%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.11%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.62%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.12%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.63%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.14%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.65%.

■ Activates when landing a Full Charge attack. Affects self.
CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 9.16%.

Field Discussion (Cooldown: 9s)
Skill 2

Field Discussion (Cooldown: 9s)

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.19% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.54% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.89% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.25% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.31% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.67% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

■ Affects self.
Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.38% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.

Start Construction
Burst

Start Construction

20 sec Cooldown

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 72.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 7.27% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 80.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 8.08% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 88.89% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 8.88% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 96.97% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 9.69% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 105.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 10.5% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 113.14% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 11.31% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 121.22% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 12.12% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 129.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 12.93% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 137.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 13.73% for 10 sec.

■ Affects 5 enemy unit(s) with the lowest remaining HP.
Deals 145.46% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
DEF ▼ 14.54% for 10 sec.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Highest stat available takes priority since her skills have final modifiers. Adjutant is nice for the charge speed if you have it invested.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Outside of charge speed, she does not care at all. Stat sticks to increase shield and buffs output.

Pros & Cons

  • One of the highest (and fastest) burst generation unit in the game
  • Tall strong girl, can pick you up like a princess
  • You can’t choose a target for her debuff, bad for bosses with minions
  • Shield is mostly RNG which means you can really use it to cheese specific mechanics on bosses
  • Overall without her favorite item she is a useless unit in most PVE content

Synergies & notes

HER SKILL 1 DOES NOT WORK WITH RAPI: RED HOOD. Since it's a buff for Iron code allies, it does not proc on her because her base element is still Fire, take it into consideration when building teams with Centi.

Made by Sefhi sefhi