■ Affects target(s). Deals 61.3% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
Skill 1
Maintain Fortification
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 4.58%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.09%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.6%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.11%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.62%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.12%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.63%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.14%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.65%.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 9.16%.
Skill 2
Field Discussion (Cooldown: 9s)
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.19% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.54% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.89% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.25% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.31% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.67% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.02% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.38% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec.
Burst
Start Construction
20 sec Cooldown
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 72.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 7.27% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 80.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 8.08% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 88.89% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 8.88% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 96.97% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 9.69% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 105.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 10.5% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 113.14% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 11.31% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 121.22% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 12.12% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 129.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 12.93% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 137.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 13.73% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 145.46% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 14.54% for 10 sec.
Skills
Weapon
Rocket Launcher
6 Ammo0.5s Reload
■ Affects target(s). Deals 61.3% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
Skill 1
Maintain Fortification
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 4.58%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 3.13%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 3.5% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 3.5% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 3.5% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.09%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 3.41%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 3.88% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 3.88% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 3.88% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 5.6%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 3.7%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 4.27% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 4.27% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 4.27% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.11%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 3.98%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 4.66% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 4.66% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 4.66% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 6.62%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 4.27%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.04% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.04% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.04% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.12%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 4.56%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.44% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.44% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.44% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 7.63%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 4.84%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.83% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.83% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.83% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.14%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 5.12%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 6.22% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 6.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 6.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 8.65%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 5.41%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 6.6% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 6.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 6.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Activates when landing a Full Charge attack. Affects self. CooldownCooldownDescriptionRefers to the cooldown time of active skills.If there is no duration, the remaining cooldown time of the active skill will increase or decrease according to the displayed value.If there is a duration, the actual cooldown time of the active skill will increase or decrease. After the duration ends, the current remaining cooldown time will not increase. After the skill is used once, it will return to the initial cooldown time. of Skill 2 ▼ 9.16%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 5.69%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 7% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 7% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 7% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Skill 2
Field Discussion (Cooldown: 9s)
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.5% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.53% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 3.88% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.76% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.27% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.99% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 4.66% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.22% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.04% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.45% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.44% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.68% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 5.83% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.92% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.22% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.14% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 6.6% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.37% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shieldshieldDescriptionCreates a shield in front of the target.This effect cannot be removed by buff-removal skills.Shared shields span a wide area in front of the target, protecting both her and allies from attacks. with HP equal to 7% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.6% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
Burst
Start Construction
20 sec Cooldown
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 72.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 7.27% for 10 sec. ■ Affects all allies. Restores HP equal to 17.84% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 80.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 8.08% for 10 sec. ■ Affects all allies. Restores HP equal to 19.21% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 88.89% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 8.88% for 10 sec. ■ Affects all allies. Restores HP equal to 20.59% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 96.97% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 9.69% for 10 sec. ■ Affects all allies. Restores HP equal to 21.96% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 105.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 10.5% for 10 sec. ■ Affects all allies. Restores HP equal to 23.33% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 113.14% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 11.31% for 10 sec. ■ Affects all allies. Restores HP equal to 24.71% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 121.22% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 12.12% for 10 sec. ■ Affects all allies. Restores HP equal to 26.08% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 129.3% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 12.93% for 10 sec. ■ Affects all allies. Restores HP equal to 27.45% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 137.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 13.73% for 10 sec. ■ Affects all allies. Restores HP equal to 28.82% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 145.46% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. DEF ▼ 14.54% for 10 sec. ■ Affects all allies. Restores HP equal to 30.2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP.
Skill recommendations
Skill 1
4
Skill 2
4
Burst
4
Skill 1
10
Skill 2
10
Burst
4-7
Build
CUBES
Highest stat available takes priority since her skills have final modifiers. Adjutant is nice for the charge speed if you have it invested.
OL GEAR
Low priority to reroll OL
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Outside of charge speed, she does not care at all. Stat sticks to increase shield and buffs output.
Pros & Cons
One of the highest (and fastest) burst generation unit in the game
Tall strong girl, can pick you up like a princess
You can’t choose a target for her debuff, bad for bosses with minions
Shield is mostly RNG which means you can really use it to cheese specific mechanics on bosses
Overall without her favorite item she is a useless unit in most PVE content
From useless to one of the strongest Iron buffers in the game, fantastic treasure thanks to skill 1 and 2
Not only provides offensive buffs, can also sustain the team with skill 1 and if you decide to burst with her
Pretty cheap to build (outside the favorite item) since she does not care about gear and you can go 7/7/4 for basic Iron weak usage
Synergies & notes
HER SKILL 1 DOES NOT WORK WITH RAPI: RED HOOD. Since it's a buff for Iron code allies, it does not proc on her because her base element is still Fire, take it into consideration when building teams with Centi.
Made by Sefhisefhi
Other options
Hide top ad on guidesSponsors make it possible to work full time on the website, consider leaving this off to support my content.
Hide character carousels on game pages
Default skill level
Other options
Load Favorite Item (treasures) by default
Show asset icon by default
Reorder character sections
Skills
Skill recommendations
Build
Pros & Cons
Synergies & notes
Model viewer
Default skill level
Reorder character sections
Skills
Skill priority
Yearning (aside)
Synergies & notes
Recommended artifacts
Foods & A-Club
Model viewer
Default skill rarity
Other options
Hide skills from the TW serverShow skills available in the global server only.