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Brid: Silent Track character portrait

Brid: Silent Track

Fire Fire Shotgun Shotgun Supporter Supporter Burst 2 Burst 2 Elysion Elysion Tier 2

Ignition Sequence

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 8.93% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 375.82% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 9.62% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 404.73% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 10.31% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 433.64% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 11% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 462.54% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 11.69% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 491.45% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 12.37% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 520.36% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 13.06% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 549.27% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 13.75% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 578.18% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 14.44% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 607.09% of final ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 15.12% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 636% of final ATK as damage.

Journey Ahead

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 7.16% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 398.86% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 7.71% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 429.55% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 8.27% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 460.23% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 8.82% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 490.91% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 9.37% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 521.59% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 9.92% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 552.28% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 10.47% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 582.96% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 11.02% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 613.64% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 11.57% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 644.32% of final ATK as damage.

■ Activates after 10 normal attack(s). Affects 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 12.12% for 10 sec.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 675% of final ATK as damage.

Full Throttle

20 sec Cooldown

■ Affects all allies (except self).
ATK ▲ 39.3% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 42.33% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 45.35% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 48.37% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 51.4% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 54.42% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 57.44% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 60.47% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 63.49% of caster's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 66.52% of caster's ATK for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

If used as a support doesn't really matter, but to increase her damage run Resilience or Bastion if you have enough max ammo lines.

OL GEAR

Elemental damage and ATK take priority as usual. Max ammo follows close so you can proc her skill 1 and 2 consistently without having to worry about reloading.

Pros & Cons

  • Damage taken debuff is a broken mechanic for bossing, making Brid a staple pick for any fire weak content. This means mostly raids, but can also be used in tower or campaign as long as you can take advantage of skill 1 and 2
  • Great uptime on her debuff and easy to maintain even outside her burst if you are running SG compositions thanks to Tove
  • Outside fire content, there is barely any reasons to run her. Even with her ATK buff on burst, is not enough considering how diluted that damage type is nowadays since most meta characters get so much on their own
  • Her personal damage isn't that great. Only reason we can see great numbers on her it's because Tove can make any shotgun perform REALLY well
  • At the time of her release, even for shotgun teams you are better off running Grave outside fire weak enemies since Dorothy doesn't benefit that much from ATK compared to pierce buffs

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
0%
14Iron
0%
15Wind
0%
16Electric
0%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
0%
22Water
0%
23Wind
0%
24Water
0%
25Fire
0%
26Iron
0%
27Water
0%
28Fire
0%
29Iron
0%
30Electric
0%
31Wind
99%
32Fire
0%
33Water
0%
34Iron
100%
35Fire
0%
36Electric

Made by Sefhi sefhi