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Drake: Great Villain banner
Drake: Great Villain banner
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Brid: Silent Track character portrait

Brid: Silent Track

Fire Fire Shotgun Shotgun Supporter Supporter Burst 2 Burst 2 Elysion Elysion Tier 2

Skills

Shotgun
Weapon

Shotgun

9 Ammo1.5s Reload

■ Affects target(s).
Deals 201.5% of ATK as damage.
Deals 200% damage when attacking core.

Ignition Sequence
Skill 1

Ignition Sequence

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 8.93% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 375.82% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 9.62% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 404.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 10.31% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 433.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 11% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 462.54% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 11.69% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 491.45% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 12.37% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 520.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 13.06% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 549.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 13.75% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 578.18% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 14.44% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 607.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Full Burst. Affects all Wind Code enemies.
Damage Taken ▲ 15.12% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Deals 636% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

Journey Ahead
Skill 2

Journey Ahead

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 7.16% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 398.86% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 7.71% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 429.55% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 8.27% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 460.23% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 8.82% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 490.91% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 9.37% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 521.59% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 9.92% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 552.28% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 10.47% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 582.96% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 11.02% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 613.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 11.57% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 644.32% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates after performing 10 normal attacks. Affects the 1 Wind Code enemy unit(s) with the lowest remaining HP.
Damage Taken ▲ 12.12% for 10 sec.
■ Activates after performing 5 normal attacks. Affects the 1 enemy unit(s) with the lowest remaining HP.
Deals 675% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

Full Throttle
Burst

Full Throttle

20 sec Cooldown

■ Affects all allies (except self).
ATK ▲ 39.3% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 42.33% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 45.35% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 48.37% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 51.4% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 54.42% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 57.44% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 60.47% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 63.49% of the skill user's ATK for 10 sec.

■ Affects all allies (except self).
ATK ▲ 66.52% of the skill user's ATK for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

If used as a support doesn't really matter, but to increase her damage run Resilience or Bastion if you have enough max ammo lines.

OL GEAR

Elemental damage and ATK take priority as usual. Max ammo follows close so you can proc her skill 1 and 2 consistently without having to worry about reloading.

Pros & Cons

  • Damage taken debuff is a broken mechanic for bossing, making Brid a staple pick for any fire weak content. This means mostly raids, but can also be used in tower or campaign as long as you can take advantage of skill 1 and 2
  • Great uptime on her debuff and easy to maintain even outside her burst if you are running SG compositions thanks to Tove
  • Outside fire content, there is barely any reasons to run her. Even with her ATK buff on burst, is not enough considering how diluted that damage type is nowadays since most meta characters get so much on their own
  • Her personal damage isn't that great. Only reason we can see great numbers on her it's because Tove can make any shotgun perform REALLY well
  • At the time of her release, even for shotgun teams you are better off running Grave outside fire weak enemies since Dorothy doesn't benefit that much from ATK compared to pierce buffs

Made by Sefhi sefhi