■ Affects target(s).
Deals 259.2% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 32.68% of the skill user's ATK for 10 sec.
Reload Speed ▲ 29.12% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 35.2% of the skill user's ATK for 10 sec.
Reload Speed ▲ 31.36% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 37.71% of the skill user's ATK for 10 sec.
Reload Speed ▲ 33.6% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 40.22% of the skill user's ATK for 10 sec.
Reload Speed ▲ 35.84% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 42.74% of the skill user's ATK for 10 sec.
Reload Speed ▲ 38.08% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 45.25% of the skill user's ATK for 10 sec.
Reload Speed ▲ 40.32% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 47.77% of the skill user's ATK for 10 sec.
Reload Speed ▲ 42.56% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 50.28% of the skill user's ATK for 10 sec.
Reload Speed ▲ 44.8% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 52.8% of the skill user's ATK for 10 sec.
Reload Speed ▲ 47.04% for 10 sec.
■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 55.31% of the skill user's ATK for 10 sec.
Reload Speed ▲ 49.28% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 225.97% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 4.08% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 243.36% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 4.4% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 260.74% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 4.71% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 278.12% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 5.02% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 295.5% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 5.34% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 312.89% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 5.65% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 330.27% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 5.97% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 347.65% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 6.28% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 365.04% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 6.6% for 10 sec.
■ Activates when firing the last bullet. Affects the 2 enemy unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK.
Deals 382.42% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption PartsDamage to Interruption PartsDescriptionDuring battle, a Cancel Ring of enemy will sometimes appear.Firing at the ring and inflicting enough damage will interrupt the enemy's special attack.It indicates the damage dealt to the Cancel Ring of the enemy when fired upon. ▲ 6.91% for 10 sec.

■ Affects self.
Max Ammunition Capacity ▼ 43.68% for 10 sec.
Reload Speed ▲ 16.38% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 24.96% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 47.04% for 10 sec.
Reload Speed ▲ 17.64% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 26.88% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 50.4% for 10 sec.
Reload Speed ▲ 18.9% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 28.8% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 53.76% for 10 sec.
Reload Speed ▲ 20.16% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 30.72% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 57.12% for 10 sec.
Reload Speed ▲ 21.42% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 32.64% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 60.48% for 10 sec.
Reload Speed ▲ 22.68% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 34.56% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 63.84% for 10 sec.
Reload Speed ▲ 23.94% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 36.48% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 67.2% for 10 sec.
Reload Speed ▲ 25.2% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 38.4% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 70.56% for 10 sec.
Reload Speed ▲ 26.46% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 40.32% for 10 sec.
■ Affects self.
Max Ammunition Capacity ▼ 73.92% for 10 sec.
Reload Speed ▲ 27.72% for 10 sec.
Elemental Advantage Attack DamageElemental Advantage Attack DamageDescriptionEach elemental code has a corresponding weakness or "counter-code."When attacking an enemy with an element they are weak to, additional damage referred to as "Elemental Advantage Attack Damage" is dealt. ▲ 42.24% for 10 sec.

Since she’s shooting 1 bullet on burst and low ammo capacity anyway, you want to go Resilience and avoid Bastion or Adjutant.
Avoid getting max ammo capacity. Go for ATK and Elemental DMG. Crit is a good filler line (both rate and damage). Hit rate is not as important since the bulk of her damage comes from her missiles.
Make sure you avoid getting max ammo capacity on her gear or pair her with units that can buff ammo.
Burst at level 9+ is required to shot a rocket every shot (last bullet proc), otherwise she will have 2 ammo or more depending on the team composition.
Made by Sefhi sefhi