TERMINUS TICKET event
TERMINUS TICKET event
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Diesel: Winter Sweets banner
Diesel: Winter Sweets banner
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Brid: Silent Track banner
Brid: Silent Track banner
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Anis: Sparkling Summer character portrait

Anis: Sparkling Summer

sanis Electric Electric Shotgun Shotgun Supporter Supporter Burst 3 Burst 3 Tetra Tetra

Sparkling Boost

■ Activates when entering Full Burst. Affects all Electric Code allies.
ATK ▲ 55.31% of caster's ATK, lasts for 10 sec.
Reloading Speed ▲ 49.28% for 10 sec.

Sparkling Missile

■ Activates when firing the last bullet. Affects 2 enemy units(s) with the highest ATK.
Deals 382.42% of final ATK as damage.
■ Activates when firing the last bullet. Affects self.
Damage to Interruption Parts ▲ 6.91% for 10 seconds.

Sparkling Wave

40 sec Cooldown

■ Affects self.
Max Ammunition Capacity ▼ 73.92% for 10 sec.
Reloading Speed ▲ 27.72% for 10 sec.
Damage as strong element ▲ 42.24% for 10 sec.

High-Speed Mobility

■ Activates only when in non-combat areas. Affects this unit's squad.
Squad movement speed ▲ 50% continuously.

Skill recommendations

Skill 1

10

Skill 2

10

Burst

9+

Build

NIKKE goddess of victory harmony cube

Cube: Since she’s shooting 1 bullet on burst and low ammo capacity anyway, you want to go Resilience over Bastion for her.

OL Gear: Avoid getting max ammo capacity. The best lines should go for ATK and elemental damage. Hit rate and crit are good filler lines.

Pros & Cons

  • Insane damage for a limited unit that can compete with most meta DPS characters in the game at the time of her release
  • Enables other electric NIKKE to do even more damage, making her a must-have for elemental content and even some campaign stages
  • Skill 2 missile does not care about distance to the enemy making its damage kind of broken over a 3-minute fight
  • Limited unit, if you are not playing in summer you will have to wait a year (or more depending when Shift Up wants to rerun her)

Extra notes

Burst at level 9+ is required to shot a rocket every shot (last bullet proc), otherwise she will have 2 ammo or more depending on the team composition.