Anchor
GS
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 10.42% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 11.91% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 13.39% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 14.88% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 16.37% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 17.86% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 19.35% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 20.84% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 22.33% for 5 sec.
■ Activates when the last bullet hits the target. Affects the target.
Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 23.82% for 5 sec.
MDS
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 11.2% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 12.8% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 14.4% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 16% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 17.6% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 19.2% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 20.8% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 22.4% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 24% continuously.
■ Activates when entering battle. Affects self.
When attacking an enemy projectile, damage dealt to that projectile ▲ 25.6% continuously.
CIWS
■ Affects all enemies.
Deal 133.2% of final ATK as damage.
■ Affects all enemies.
Deal 152.22% of final ATK as damage.
■ Affects all enemies.
Deal 171.25% of final ATK as damage.
■ Affects all enemies.
Deal 190.28% of final ATK as damage.
■ Affects all enemies.
Deal 209.31% of final ATK as damage.
■ Affects all enemies.
Deal 228.34% of final ATK as damage.
■ Affects all enemies.
Deal 247.37% of final ATK as damage.
■ Affects all enemies.
Deal 266.4% of final ATK as damage.
■ Affects all enemies.
Deal 285.42% of final ATK as damage.
■ Affects all enemies.
Deal 304.45% of final ATK as damage.
Skill recommendations
Synergies & notes
Sadly, low rarity units are not worth investing in NIKKE on most situations. Some are decent for PVP or Surface, but that's about it.
Solo Raid Usage
This character has not been used in recent Solo Raids, or usage data is not available yet.




