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Alice: Wonderland Bunny character portrait

Alice: Wonderland Bunny

Water Water SMG SMG Supporter Supporter Burst 1 Burst 1 Tetra Tetra Tier 4

Carrot and Bunny Party

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 3.21% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 0.89%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 3.67% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.02%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 4.14% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.14%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 4.6% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.26%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 5.07% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.39%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 5.54% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.51%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 6% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.63%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 6.47% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.76%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 6.93% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 1.88%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

■ Activates after 60 normal attack(s). Affects all allies.
Recovers 7.4% of caster's final Max HP as HP.
Carrot Party: Damage to interruption part ▲ 2%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
▲ Stack count of buffs by 1

More Carrots

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 4.73% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 10.57% for 15 sec
Reload 10.57%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 5.32% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 13.84% for 15 sec
Reload 13.84%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 5.9% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 17.11% for 15 sec
Reload 17.11%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 6.49% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 20.38% for 15 sec
Reload 20.38%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 7.07% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 23.65% for 15 sec
Reload 23.65%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 7.66% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 26.92% for 15 sec
Reload 26.92%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 8.24% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 30.19% for 15 sec
Reload 30.19%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 8.83% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 33.46% for 15 sec
Reload 33.46%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 9.41% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 36.73% for 15 sec
Reload 36.73%.

■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 10% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 40% for 15 sec
Reload 40%.

Precious Big Carrot

40 sec Cooldown

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 12.46% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 74.2% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 14.08% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 82.62% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 15.69% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 91.05% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 17.31% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 99.47% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 18.92% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 107.89% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 20.54% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 116.31% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 22.16% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 124.73% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 23.77% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 133.16% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 25.39% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 141.58% for 15 sec.

■ Affects all allies.
Re-enter Burst Skill Stage 1.
Recovers 27% of caster's final Max HP as HP.
■ Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency▲ 150% for 15 sec.

Skill recommendations

Skill 1

4-7

Skill 2

7

Burst

4

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Resilience. Vigor or Bastion are good alternatives if your Alice is OL with max ammo lines to increase her heals.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.

SMG Supporter. Outside of getting max ammo capacity, you literally don’t care what she gets.

Pros & Cons

  • Even at low investment on skill 1 she heals pretty consistently thanks to the fire rate of SMG weapons. With OL gear it only gets better
  • Overall good healer that doesn’t compete with your other burst 1 with incredible HP potency on burst even at low investment
  • She can sustain Carrot Party max stacks every other rotation on her own without depending on any other unit / weapon type
  • Healing output is decent but not enough to sustain units like A2 with her Mode B
  • As a support, she’s “tied” to Water type teams because of her skill 1, losing value if she’s not supporting those NIKKEs

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
42.3%
14Iron
4.7%
15Wind
32.3%
16Electric
35.7%
17Fire
8%
18Water
1.7%
19Electric
0%
20Electric
0.3%
21Fire
28%
22Water
5.7%
23Wind
70.7%
24Water
0%
25Fire
0.3%
26Iron
15.3%
27Water
0%
28Fire
1%
29Iron
0%
30Electric
0%
31Wind
0%
32Fire
1%
33Water
0%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi