Alice: Wonderland Bunny
Tier 4■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 3.21% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲0.89%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 3.67% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.02%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 4.14% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.14%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 4.6% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.26%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 5.07% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.39%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 5.54% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.51%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 6% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.63%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 6.47% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.76%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 6.93% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲1.88%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after landing 60 normal attack(s). Affects all allies.
Recovers 7.4% of the skill user's final Max HP as HP.
Carrot Party: Damage to Interruption Parts ▲2%, stacks up to 5 time(s) and lasts for 5 sec.
■ Activates after 90 normal attack(s). Affects all Water Code allies.
Stack count of buffs ▲ 1.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 4.73% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 10.57% for 15 sec.
Reload 10.57%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 5.32% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 13.84% for 15 sec.
Reload 13.84%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 5.9% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 17.11% for 15 sec.
Reload 17.11%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 6.49% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 20.38% for 15 sec.
Reload 20.38%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 7.07% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 23.65% for 15 sec.
Reload 23.65%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 7.66% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 26.92% for 15 sec.
Reload 26.92%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 8.24% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 30.19% for 15 sec.
Reload 30.19%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 8.83% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 33.46% for 15 sec.
Reload 33.46%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 9.41% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 36.73% for 15 sec.
Reload 36.73%.
■ Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed ▲ 10% for 5 sec.
■ Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 40% for 15 sec.
Reload 40%.
Precious Big Carrot
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 12.46% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 74.2% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 14.08% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 82.62% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 15.69% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 91.05% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 17.31% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 99.47% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 18.92% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 107.89% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 20.54% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 116.31% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 22.16% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 124.73% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 23.77% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 133.16% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 25.39% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 141.58% for 15 sec.
■ Affects all allies.
Re-enters Burst Stage 1.
Restores 27% of the skill user's final Max HP as HP.
■ Activates when Carrot Party is at max stacks. Affects all allies.
Incoming healing ▲ 150% for 15 sec.
Skill recommendations
Build
CUBES


Resilience. Vigor or Bastion are good alternatives if your Alice is OL with max ammo lines to increase her heals.
OL GEAR
Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.
SMG Supporter. Outside of getting max ammo capacity, you literally don’t care what she gets.
Pros & Cons
- Even at low investment on skill 1 she heals pretty consistently thanks to the fire rate of SMG weapons. With OL gear it only gets better
- Overall good healer that doesn’t compete with your other burst 1 with incredible HP potency on burst even at low investment
- She can sustain Carrot Party max stacks every other rotation on her own without depending on any other unit / weapon type
- Healing output is decent but not enough to sustain units like A2 with her Mode B
- As a support, she’s “tied” to Water type teams because of her skill 1, losing value if she’s not supporting those NIKKEs
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

